Research map / Multi-agent systems and games / Games and equilibria
Selectively Reactive Coordination for a Team of Robot Soccer Champions
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace individually-optimal field-wide positioning with zone-constrained coordination (SRC) (ablation) | CMDragons offense · Simulation vs IndivOpt | goals scored: 35 -> 59 | Helped |
| replace exact team plan (fixed locations) with zone skeleton plus individual reactive positioning (SRC) (ablation) | CMDragons offense · Simulation vs ExactPlan | goals scored: 53 -> 67 | Helped |
| SRC versus ExactPlan on total shots (ablation) | CMDragons offense · Simulation vs ExactPlan | total shots: 2648 -> 2227 | Hurt |
| SRC versus IndivOpt on total shots (ablation) | CMDragons offense · Simulation vs IndivOpt | total shots: 1501 -> 1823 | Helped |
| add dribble action with constant scoring-probability estimate | Primary Attacker · RoboCup 2015 semi-final and final | additional ball possession time: 47 and 146 seconds | Helped |
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