Research map / Learning theory and algorithms / Submodular and game algorithms
Adaptive Manipulation for Coalitions in Knockout Tournaments
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Introduces adaptive constructive coalition manipulation in probabilistic knockout tournaments, proving PH/PSPACE/W[1]-hardness and giving FPT and polynomial-time algorithms for constant coalition size.
Problem
Determining whether a coalition of players can manipulate a probabilistic knockout tournament by adaptively throwing games so a favorite player wins with at least a threshold probability.
Approach
Coalition players decide which games to lose round by round based on the observed current seeding (adaptive strategies), rather than fixing all manipulations before the tournament; the paper analyzes the resulting complexity, including generalized (imbalanced) tournament trees.
Key results
- ACCM-KT is hard for every class in the polynomial hierarchy even when the threshold t equals one.
- ACCM-GKT is PSPACE-complete and NP- and W[1]-hard parameterized by coalition size even with random game cover of size two.
- ACCM-KT is solvable in (|C|+x)^{O(|C|+x)} n^{O(1)} time and BR-ACCM-KT is NP-hard; CCM-KT (non-adaptive) is shown NP-hard, resolving an open case of Mattei et al.
Surprising findings
- Adaptive coalition manipulation is much harder than the classical setting, lying across the polynomial hierarchy and PSPACE for generalized trees.
Limitations
- Problems are intractable in general; algorithms only tractable under restrictive parameters.
- Model assumes non-coalition players do not act strategically and probabilities are known.
Experimental setup
Builds on: Russell and Walsh coalition manipulation Mattei et al. probabilistic coalition manipulation tournament fixing problem
Closest papers by meaning
- Rigging Nearly Acyclic Tournaments Is Fixed-Parameter Tractable (AAAI 2017 · similarity 0.92)
- An Exercise in Tournament Design: When Some Matches Must Be Scheduled (AAAI 2024 · similarity 0.90)
- How to Make Knockout Tournaments More Popular? (AAAI 2024 · similarity 0.86)
- A Matching-Based Algorithm for the Traveling Tournament Problem (AAAI 2025 · similarity 0.84)
- Exact Algorithms and Lower Bounds for Forming Coalitions of Constrained Maximum Size (AAAI 2025 · similarity 0.84)
- Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games (NeurIPS 2024 · similarity 0.84)
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