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LATTE-MV: Learning to Anticipate Table Tennis Hits from Monocular Videos
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Reconstructs ~50 hours of monocular table tennis broadcast video into 3D exchanges (73,222) and trains an uncertainty-aware transformer with conformal prediction to pre-position a simulated KUKA arm, raising ball return rate from 49.9% to 59.0%.
Problem
Robots struggle against professional table tennis players in fast rallies because they cannot anticipate opponent shots, and prior anticipation work is limited by small in-house datasets.
Approach
Scalable pipeline that reconstructs 3D player SMPL meshes and ball trajectories from monocular online competition videos (camera calibration from table corners, parabolic bounce detection, projectile fit with Stokes drag), then trains a transformer on the resulting dataset to forecast opponent shots with ensemble-based conformal prediction regions used to pre-position a robot.
Key results
- Anticipatory pre-positioning raises ball return rate from 49.9% (baseline) to 59.0% against high-speed hits in simulation; oracle reaches 64.5%.
- Empirical conformal coverage closely matches theory, e.g. 0.885 per-axis coverage for target 0.90 at alpha=0.10.
- Reconstruction yields 73,222 exchanges; estimated ball position error about 8.9 cm and player joint error about 28 cm.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use anticipatory predictions to pre-position the robot before the opponent hits | KUKA robotic arm table-tennis controller · Simulation held-out test exchanges | ball return rate: 49.9% -> 59.0% | Helped |
| Use anticipatory predictions to pre-position the robot before the opponent hits | KUKA robotic arm table-tennis controller · Simulation held-out test exchanges | return accuracy (mean deviation from target bounce point): 0.497 m -> 0.463 m | Helped |
| Use anticipatory predictions to pre-position the robot before the opponent hits | KUKA robotic arm table-tennis controller · Simulation held-out test exchanges | pose accuracy (position error / orientation error): 0.25 m / 13.3◦ -> 0.19 m / 9.86◦ | Helped |
Surprising findings
- Conformal regions usually over-cover the table on extreme hits, though biased regions point toward the correct side more than 85% of the time.
Limitations
- Reconstruction is approximate (about 8.9 cm ball and 28 cm player joint error) and racket poses are not recovered.
- Dataset is biased: last winning segments are often missed and players tend to hit to their right.
- Results are only in simulation; validation on physical hardware is future work.
Experimental setup
Datasets: online table tennis competition recordings (~800 h raw, ~50 h gameplay) 10,000 manually labeled ball frames for TrackNetV3 fine-tuning
Benchmarks: held-out table tennis test set of 1,000 exchanges (simulated KUKA arm in MuJoCo)
Metrics: ball return rate return accuracy pose accuracy empirical conformal coverage reprojection error
Baselines: Non-anticipatory baseline controller Oracle pre-positioning
Builds on: HMR 2.0 TrackNetV3 YOLOv8 conformal prediction IDDM
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