Research map / Reinforcement learning / Policy gradient and actor-critic
Action Branching Architectures for Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use action branches with a shared decision module instead of independent networks (ablation) | BDQ versus IDQ · MuJoCo benchmark domains | sum of rewards | Helped |
| Use action branching rather than a single joint-action output | Dueling DDQN · Reacher5DOF, n=5 | sample efficiency | Helped |
| Use action branching rather than a single joint-action output | Dueling DDQN · Reacher4DOF, n=5 | final performance | Hurt |
| Use action branching rather than a single joint-action output | Dueling DDQN · Reacher4DOF, n=9 | learning efficiency | Helped |
| Increase discretization from 17 to 33 sub-actions per dimension (ablation) | BDQ · MuJoCo benchmark domains | final performance | No clear effect |
| Replace BDQ's mean aggregation of state value and advantages with naive summation (ablation) | BDQ · continuous-control experiments | performance | Hurt |
| Replace local mean advantage reduction with local maximum reduction (ablation) | BDQ · continuous-control experiments | performance | Hurt |
| Use a mean across action branches instead of a maximum for the shared TD target (ablation) | BDQ · continuous-control experiments | performance | Helped |
| Use mean squared TD error across branches as the loss (ablation) | BDQ · continuous-control experiments | performance | Helped |
| Remove prioritized experience replay (ablation) | BDQ · MuJoCo benchmark domains | learning performance | Hurt |
| Use Gaussian exploration centered at greedy actions instead of epsilon-greedy exploration (ablation) | BDQ · standard physical control domains | performance | Helped |
| Use BDQ instead of DDPG | continuous-control agents · Humanoid-v1 | sum of rewards | Helped |
Closest papers by meaning
- Dueling Network Architectures for Deep Reinforcement Learning (ICML 2016 · similarity 0.88)
- Inferring DQN structure for high-dimensional continuous control (ICML 2020 · similarity 0.87)
- Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning (NeurIPS 2025 · similarity 0.85)
- Analyzing Generalization in Policy Networks: A Case Study with the Double-Integrator System (AAAI 2024 · similarity 0.84)
- SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks (AAAI 2025 · similarity 0.84)
- Reinforcement learning with combinatorial actions for coupled restless bandits (ICLR 2025 · similarity 0.84)
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