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Inferring DQN structure for high-dimensional continuous control

ICML 2020 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 2 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Inferred module composition (Q-value or sigma uncertainty based) instead of parallel/sequential baselinesDDQN action-module architecture · MuJoCo Hopper, Walker2d, HalfCheetah, Humanoidmaximum total reward (avg 30 games): e.g. Humanoid 3990 (BDDQN) to 4224 (Ours [Q])Helped
Inferred module composition instead of parallel/sequential baselinesDDQN action-module architecture · AAA sailing gamescore: 2.2 vs 1.6 (BDDQN) and 1.3 (SDDQN)Helped
Inferred module composition with Noisy DDQN sigma uncertainty vs Q-value uncertaintyInferred structure · MuJoCo Hopper and HalfCheetahmaximum total reward: identical scores (3495, 9222)No clear effect
Sigma-based (Noisy DDQN) structure inference instead of Q-value-basedInferred structure · Walker2d and Humanoidmaximum total reward: Walker2d 4855 vs 4552 (sigma higher); Humanoid 4074 vs 4224 (sigma lower)Mixed
Module ordering (inferred or real skeleton structure) vs inversed structure (ablation)Action module composition · MuJoCo locomotionlearning curve performance: qualitativeHelped
Stopping threshold k for structure inference (1.0 to 2.0 times initial score) (ablation)Uncertainty-based structure inference · MuJoCo Hopper, Walker2d, HalfCheetah, Humanoidstructure recovered matches full-training structure (5 runs): Hopper succeeds at all k; Humanoid needs k=1.5 or higherMixed
Number of averaged runs n for uncertainty estimation (1 to 5) (ablation)Uncertainty-based structure inference · MuJoCo Hopper, Walker2d, HalfCheetah, Humanoidstructure recovered matches full-training structure (5 runs): Humanoid needs n=3 to succeed; Hopper succeeds at n=1Helped

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