Research map / Reinforcement learning / Policy gradient and actor-critic
A Distributional Perspective on Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Model return distributions with C51 instead of learning only expected action values with DQN | DQN on Atari 2600 · Atari 2600 training games | game performance | Helped |
| Increase the number of atoms in the categorical return distribution (ablation) | Categorical DQN · Atari 2600 training games | game performance | Helped |
| Use the single-parameter Bernoulli algorithm instead of DQN (ablation) | Atari 2600 training games · Five training games | game performance: 3 games out of 5 | Mixed |
| Use C51 with distributional value learning rather than Double DQN | Atari 2600 · Atari 2600 games | evaluation score | Helped |
| Use distributional value learning | Atari 2600 sparse-reward games · Venture and Private Eye | game performance | Helped |
Closest papers by meaning
- Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- The Distributional Reward Critic Framework for Reinforcement Learning Under Perturbed Rewards (AAAI 2025 · similarity 0.89)
- A Distributional Analogue to the Successor Representation (ICML 2024 · similarity 0.89)
- Bellman Unbiasedness: Toward Provably Efficient Distributional Reinforcement Learning with General Value Function Approximation (ICML 2025 · similarity 0.88)
- Intrinsic Benefits of Categorical Distributional Loss: Uncertainty-aware Regularized Exploration in Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- A Principled Path to Fitted Distributional Evaluation (NeurIPS 2025 · similarity 0.88)
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