Research map / Reinforcement learning / Policy gradient and actor-critic
Attentive Experience Replay
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace uniform sampling with attentive (state-similarity) sampling | SAC · MuJoCo tasks (6) | sample efficiency / steps to match vanilla-ER final performance: less than 65% of vanilla-ER's total steps | Helped |
| replace PER with AER | TD3, DDPG · Hopper, HalfCheetah | cumulative reward | Helped |
| add PER (TD-error prioritization) | SAC, TD3, DDPG · MuJoCo tasks | cumulative reward | No clear effect |
| add PER (TD-error prioritization) | DQN · Atari Pong | cumulative reward | Helped |
| add learning rate annealing to uniform sampling (annealing-ER) (ablation) | SAC with vanilla-ER · Hopper, HalfCheetah, Walker2d | cumulative reward | No clear effect |
| use AER instead of PER in terms of compute | SAC · six MuJoCo tasks | running time (10^3 s): Hopper 8 -> 5.4 | Helped |
Closest papers by meaning
- Remember and Forget for Experience Replay (ICML 2019 · similarity 0.92)
- Revisiting Fundamentals of Experience Replay (ICML 2020 · similarity 0.92)
- Actor Prioritized Experience Replay (Abstract Reprint) (AAAI 2024 · similarity 0.90)
- Learning to Sample with Local and Global Contexts in Experience Replay Buffer (ICLR 2021 · similarity 0.89)
- Synthetic Experience Replay (NeurIPS 2023 · similarity 0.89)
- Turning Sand to Gold: Recycling Data to Bridge On-Policy and Off-Policy Learning via Causal Bound (NeurIPS 2025 · similarity 0.87)
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