Research map / Reinforcement learning / Policy gradient and actor-critic
Remember and Forget for Experience Replay
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ReF-ER instead of conventional experience replay | DDPG · MuJoCo tasks | mean cumulative reward | Helped |
| Use ReF-ER instead of conventional experience replay | NAF · MuJoCo tasks | mean cumulative reward | Helped |
| Use ReF-ER instead of conventional experience replay | V-RACER · MuJoCo tasks | mean cumulative reward | Helped |
| Use ReF-ER instead of conventional experience replay | DDPG · Partially observable flow control | mean cumulative reward | Helped |
| Use ReF-ER instead of conventional experience replay | V-RACER · Partially observable flow control | mean cumulative reward | Helped |
| Use rank-based prioritized experience replay instead of conventional replay | DDPG · MuJoCo tasks | mean cumulative reward | Hurt |
| Use rank-based prioritized experience replay instead of conventional replay | NAF · MuJoCo tasks | mean cumulative reward | Hurt |
| Add Rule 1, which zeroes gradients from far-policy samples (ablation) | ReF-ER · DDPG, MuJoCo tasks | mean cumulative reward | Hurt |
| Add Rule 1, which zeroes gradients from far-policy samples, to Rule 2 (ablation) | ReF-ER · DDPG, MuJoCo tasks | mean cumulative reward | Helped |
| Add Rule 1, which zeroes gradients from far-policy samples, to Rule 2 (ablation) | ReF-ER · NAF, MuJoCo tasks | mean cumulative reward | Helped |
| Use Rule 2 alone, penalizing policy divergence from replayed behaviors (ablation) | ReF-ER · V-RACER, MuJoCo tasks | mean cumulative reward | Mixed |
| Use Rule 1 alone, zeroing gradients from far-policy samples (ablation) | ReF-ER · V-RACER, MuJoCo tasks | mean cumulative reward | Hurt |
Closest papers by meaning
- Revisiting Fundamentals of Experience Replay (ICML 2020 · similarity 0.93)
- A Forget-and-Grow Strategy for Deep Reinforcement Learning Scaling in Continuous Control (ICML 2025 · similarity 0.89)
- The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning (ICML 2025 · similarity 0.88)
- When Does Non-Uniform Replay Matter in Reinforcement Learning? (NeurIPS 2026 · similarity 0.88)
- Turning Sand to Gold: Recycling Data to Bridge On-Policy and Off-Policy Learning via Causal Bound (NeurIPS 2025 · similarity 0.88)
- Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL (ICML 2024 · similarity 0.87)
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