Research map / Reinforcement learning / Policy gradient and actor-critic
Learning to Sample with Local and Global Contexts in Experience Replay Buffer
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use NERS instead of the strongest reported baseline sampler | TD3 and SAC · MuJoCo Ant-v3, Walker2D-v3, and Hopper-v3 | average cumulative reward: 4193.69 (+677.81); 3938.59 (+378.62); 3062.32 (+451.92); 2913.54 (+678.20); 3720.11 (+323.12); 2763.69 (+354.18) | Helped |
| Use NERS instead of the strongest reported baseline sampler | Rainbow · Atari environments in Table 2 | average cumulative reward: 1125.18 (+281.16); 167.50 (+18.85); 516.52 (+26.46); 679.00 (+80.90); 18584.99 (+1500.19); 2.51 (+4.83); 878.73 (+125.87 | Helped |
| Use NERS with the full feature set rather than only reward, TD-error, and timestep (ablation) | NERS · Continuous-control tasks shown in the feature ablation | performance / sample efficiency | Helped |
| Include global context to model relative importance among sampled transitions (ablation) | NERS · Continuous-control tasks shown in the global-context ablation | sample efficiency | Helped |
| Use training-episode reward differences instead of evaluation-policy reward differences (ablation) | NERS* · BipedalWalker-v3 and LunarLanderContinuous-v2 | performance | No clear effect |
Closest papers by meaning
- Model-augmented Prioritized Experience Replay (ICLR 2022 · similarity 0.90)
- Variance Reduction via Resampling and Experience Replay (AAAI 2026 · similarity 0.90)
- Remember and Forget for Experience Replay (ICML 2019 · similarity 0.90)
- Actor Prioritized Experience Replay (Abstract Reprint) (AAAI 2024 · similarity 0.89)
- Prioritized Generative Replay (ICLR 2025 · similarity 0.88)
- When Does Non-Uniform Replay Matter in Reinforcement Learning? (NeurIPS 2026 · similarity 0.87)
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