Research map / Reinforcement learning / Policy gradient and actor-critic
Model Learning for Look-Ahead Exploration in Continuous Control
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace epsilon-greedy exploration with skill-dynamics look-ahead exploration | DDPG with HER · Pick and Move, Put A inside B, Stack A on top of B, and Take A out of B | success | Helped |
| Use parameterized skills as exploration guidance rather than as macro-actions composing the policy | HERLASE · Put A inside B | success | Helped |
| Use the full skill set instead of omitting transit (ablation) | HERLASE · Pick and Move | success | Helped |
| Omit transit while retaining grasp and transfer (ablation) | HERLASE · Put A inside B | success | No clear effect |
| Omit grasp while retaining transit and transfer (ablation) | HERLASE · Put A inside B | success | Hurt |
| Use look-ahead exploration with incorrect skill dynamics due to an added insurmountable wall (ablation) | HERLASE · Put A inside B with an insurmountable wall | success | Helped |
| Increase the search branching factor beyond 5 (ablation) | HERLASE · MuJoCo manipulation tasks | seconds per episode: 17 seconds -> 71 seconds; 17 seconds -> 286 seconds | Hurt |
| Increase the search branching factor beyond 5 (ablation) | HERLASE · MuJoCo manipulation tasks | learning performance | No clear effect |
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