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Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 0 citations (OpenAlex)

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Proposes a demonstration-augmented model-based RL method (built on TD-MPC2 and MoDem) that learns stage-wise dense rewards online via stage discriminators, alongside policy and world model, for visual multi-stage manipulation with sparse rewards.

Problem

Long-horizon multi-stage robotic manipulation from visual and proprioceptive inputs with only sparse stage indicators is hard for RL due to reward design difficulty and exploration; demonstrations are limited.

Approach

Use a few demonstrations to learn stage discriminators in the world model's latent space that densify sparse stage rewards online (tanh-bounded within stage intervals), combined with a bi-phase scheme (BC pretraining then planning with demo oversampling) so the world model, policy and reward are learned jointly from demonstrations.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Ours instead of the proposed baselinesmulti-stage manipulation tasks across four domains · 16 tasks across four domainsdata-efficiency: 40\%Helped
Use Ours instead of the second-best baselineManiSkill3 · ManiSkill3success rate: 50\%Helped
Use Ours instead of current methodsthe most difficult tasks · most difficult taskssteps to convergence: 4$xHelped
Add policy pretraining and demonstration oversampling (ablation)TD-MPC2 backbone without learned reward · ManiSkill3 manipulation taskssuccess rateHelped
Add learned reward (ablation)Ours · long-horizon tasks, including Peg Insertion and Pick Placesuccess rateHelped
Use 2 stages instead of 1 stage (ablation)Ours · Stack Cube and Peg Insertionsuccess rateHelped
Use dense rewards instead of stage-based rewards (ablation)Ours · Stack Cube and Peg Insertiontask completion speedHelped
Use only 5 demonstrations (ablation)Ours · Stack Cube and Peg Insertionsuccess rateHelped
Add online reward learning to the demonstration-augmented methodOurs · Robosuitehours per 100k interaction steps: 4.84 -> 5.19Hurt

Surprising findings

Limitations

Experimental setup

Datasets: ManiSkill3 demonstrations Meta-World demonstrations Robosuite demonstrations ManiSkill Humanoids demonstrations

Benchmarks: ManiSkill3 Meta-World Robosuite ManiSkill Humanoids

Metrics: success rate data-efficiency (interaction steps) wall-time (hours per 100k steps)

Baselines: MoDem LaNE TD-MPC2

Builds on: TD-MPC2 MoDem DrS LaNE

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