Research map / Reinforcement learning / Visual and representation RL
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning
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Proposes a demonstration-augmented model-based RL method (built on TD-MPC2 and MoDem) that learns stage-wise dense rewards online via stage discriminators, alongside policy and world model, for visual multi-stage manipulation with sparse rewards.
Problem
Long-horizon multi-stage robotic manipulation from visual and proprioceptive inputs with only sparse stage indicators is hard for RL due to reward design difficulty and exploration; demonstrations are limited.
Approach
Use a few demonstrations to learn stage discriminators in the world model's latent space that densify sparse stage rewards online (tanh-bounded within stage intervals), combined with a bi-phase scheme (BC pretraining then planning with demo oversampling) so the world model, policy and reward are learned jointly from demonstrations.
Key results
- Averages a 40% data-efficiency improvement over baselines across 16 sparse-reward visual tasks, and about 70% on the hardest tasks.
- On ManiSkill3, reaches an average 75% success rate after 500k steps, about 50% better than the second-best baseline.
- Ablations show reward learning matters most in long-horizon tasks such as Peg Insertion and Pick Place, and the method is the only one reaching meaningful performance on Stack Cube and Peg Insertion with only 5 demonstrations.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Ours instead of the proposed baselines | multi-stage manipulation tasks across four domains · 16 tasks across four domains | data-efficiency: 40\% | Helped |
| Use Ours instead of the second-best baseline | ManiSkill3 · ManiSkill3 | success rate: 50\% | Helped |
| Use Ours instead of current methods | the most difficult tasks · most difficult tasks | steps to convergence: 4$x | Helped |
| Add policy pretraining and demonstration oversampling (ablation) | TD-MPC2 backbone without learned reward · ManiSkill3 manipulation tasks | success rate | Helped |
| Add learned reward (ablation) | Ours · long-horizon tasks, including Peg Insertion and Pick Place | success rate | Helped |
| Use 2 stages instead of 1 stage (ablation) | Ours · Stack Cube and Peg Insertion | success rate | Helped |
| Use dense rewards instead of stage-based rewards (ablation) | Ours · Stack Cube and Peg Insertion | task completion speed | Helped |
| Use only 5 demonstrations (ablation) | Ours · Stack Cube and Peg Insertion | success rate | Helped |
| Add online reward learning to the demonstration-augmented method | Ours · Robosuite | hours per 100k interaction steps: 4.84 -> 5.19 | Hurt |
Surprising findings
- Two-stage reward granularity achieves near-equal performance to finer stage divisions, suggesting stage indicators plus few demonstrations suffice.
- Pretraining and demonstration oversampling alone (no learned reward) gave a large jump in performance over TD-MPC2.
Limitations
- Experiments are limited to simulation; no real-robot evaluation.
- Only one demonstration source (TD-MPC2-generated state-based demonstrations) was studied; human teleoperation was not explored.
- Requires task-specific stage definitions and demonstration counts tuned per task to ensure baselines solve tasks.
Experimental setup
Datasets: ManiSkill3 demonstrations Meta-World demonstrations Robosuite demonstrations ManiSkill Humanoids demonstrations
Benchmarks: ManiSkill3 Meta-World Robosuite ManiSkill Humanoids
Metrics: success rate data-efficiency (interaction steps) wall-time (hours per 100k steps)
Baselines: MoDem LaNE TD-MPC2
Builds on: TD-MPC2 MoDem DrS LaNE
Closest papers by meaning
- DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks (ICLR 2024 · similarity 0.89)
- GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation (ICLR 2025 · similarity 0.89)
- VICtoR: Learning Hierarchical Vision-Instruction Correlation Rewards for Long-horizon Manipulation (ICLR 2025 · similarity 0.89)
- Text2Reward: Reward Shaping with Language Models for Reinforcement Learning (ICLR 2024 · similarity 0.89)
- Subtask-Aware Visual Reward Learning from Segmented Demonstrations (ICLR 2025 · similarity 0.88)
- Eureka: Human-Level Reward Design via Coding Large Language Models (ICLR 2024 · similarity 0.88)
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