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State-Constrained Zero-Sum Differential Games with One-Sided Information
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Proves value existence for state-constrained zero-sum differential games with one-sided information and derives primal/dual subdynamic principles and a numerical backward-induction scheme (PICNN value networks, PINN reachable sets) demonstrated on an 8D man-to-man football matchup.
Problem
Zero-sum differential games where an informed player with a categorical type faces state constraints, and the uninformed player can exploit constraint violations; existing theory covered either state constraints or one-sided information, but not both, and value computation is hard due to belief-spac
Approach
Extends Cardaliaguet's one-sided-information differential game theory to state constraints by proving value existence and deriving primal and dual subdynamic principles, which give behavioral strategies that split beliefs (convexify the value) and a dual game for the uninformed player; the numerics use a PICNN to enforce belief convexity and a PINN to approximate the backward reachable set.
Key results
- Proves that the value exists (upper and lower values coincide) for state-constrained zero-sum differential games with one-sided information under stated assumptions.
- In the constrained football case study, P1 is shown to randomize and delay information release near equal-distance positions, with information-reveal delay and advantage visualized over starting positions (no single headline number reported).
- Convexification error is bounded by 2 d_P L, where d_P is the lattice spacing and L the Lipschitz constant of the convexified value.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add a state constraint to the Hexner game | Hexner game · Simplified football game | state-constraint satisfaction | Helped |
| combine incomplete information with state constraints | Player 1 strategy · Simplified football game | randomized strategy use | Helped |
| use a belief-manipulating strategy instead of never splitting the belief | Player 1 · Simplified football game | payoff advantage | Mixed |
| keep P1 and P2 at equal distances from the possible targets | Player 1 · Simplified football game | information concealment | Helped |
Surprising findings
- With state constraints, the unconstrained Hexner strategy (reveal at t_r=0.4) is no longer valid; P1 instead uses random deceptive moves, since constraints and incomplete information both induce non-convexity of the value in belief.
Limitations
- Numerical approach suffers from curse of dimensionality, value discontinuity, and error propagation across backward induction steps.
- Case study is a simplified low-dimensional game with two discrete types; dual game has belief dimension I+1 and is harder to approximate.
- Full error/data-complexity analysis is left to future work.
Experimental setup
Benchmarks: Hexner's game (analytical solution) simplified 8D man-to-man football game
Metrics: average information-reveal delay advantage of belief-splitting strategy over non-revealing st critical time t_r
Baselines: Hexner's unconstrained analytical solution Hu et al. belief-space HJ formulation
Builds on: Cardaliaguet differential games with one-sided information Hexner's game De Meyer dual games PICNN
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