Research map / Multi-agent systems and games / Games and equilibria
Deep Reinforcement Learning for Green Security Games with Real-Time Information
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use local modes followed by global-mode training (ablation) | DeDOL · 5×5 and 7×7 grids, Random and Gaussian maps | patroller expected utility: −1.63 -> −0.42; −0.43 -> 0.60; −2.00 -> −0.54; −4.15 -> −2.35 | Helped |
| Add local-mode strategies without global-mode retraining (ablation) | DeDOL · 5×5 Random | patroller expected utility: −1.63 -> −0.25 | Helped |
| Add local-mode strategies without global-mode retraining (ablation) | DeDOL · 5×5 Gaussian | patroller expected utility: −0.43 -> −2.41 | Hurt |
| Add local-mode strategies without global-mode retraining (ablation) | DeDOL · 7×7 Random and Gaussian | patroller expected utility: −2.00 -> −1.72; −4.15 -> −2.62 | Mixed |
| Use exploration with α = 0.15 rather than α = 0 (ablation) | DeDOL-S global mode · 3×3 Random and Gaussian | patroller expected utility: 0.60 -> 0.73; 0.12 -> 0.64 | Helped |
| Use domain-specific heuristic initial strategies instead of random DQN initialization | DeDOL / PSRO · 5×5 and 7×7 grids | patroller expected utility: -8.98 vs -1.63; -9.09 vs 0.60; -10.65 vs -0.54; -10.08 vs -2.35 | Helped |
| Use enhanced DQN (dueling double DQN with gradient clipping) instead of the compared patroller strategies | Best-response approximation · 7×7 grids against heuristic random-walk poacher | expected utility | Helped |
| Use actor-critic instead of enhanced DQN | Best-response approximation · 7×7 grids against heuristic random-walk poacher | expected utility | Hurt |
| Use DeDOL local + global instead of CFR | 3×3 GSG-I · 3×3 Random and Gaussian | patroller expected utility: 0.85 vs 1.01; 0.86 vs 1.05 | Hurt |
| Use DeDOL local + global instead of random sweeping | Patroller · All tested grid sizes and map types | patroller expected utility: -0.04 -> 0.85; -0.09 -> 0.86; -1.91 -> -0.42; -1.16 -> 0.60; -4.06 -> -0.54; -4.25 -> -2.35 | Helped |
Closest papers by meaning
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