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Exploring the Efficacy of Multi-Agent Reinforcement Learning for Autonomous Cyber Defence: A CAGE Challenge 4 Perspective
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Introduces CAGE Challenge 4, an open-source multi-agent RL cyber defence environment for an enterprise network, and benchmarks top competition agents (mostly heuristics) under generalisation scenarios.
Problem
Single-agent DRL autonomous cyber defence scales poorly to large enterprise networks and creates a single point of failure, yet few environments exist for studying multi-agent RL (MARL) defence against adversaries.
Approach
A configurable multi-agent enterprise network environment (CC4, built on CybORG) where one blue agent per subnet defends against red agents, with a public competition used to benchmark diverse blue agents across modified scenarios; the finding is that heuristic agents outperform MARL submissions.
Key results
- Heuristic agents outperformed all MARL-based submissions across experiments; Team UC heuristic scored -113 ± 35 on CC4 versus -193 ± 84 for the Team Cybermonic MARL agent.
- Under Stealthy Red, Team UC scored -534 ± 347 and Team Cybermonic -996 ± 482 ... the Team Punch heuristic scored -837 ± 203 under Aggressive Red versus -654 ± 244 for Cybermonic MARL.
- All submitted MARL solutions failed to learn to determine network configuration per episode, with Team UC's invalid-action-free observation improving its score under Constant Network Size (-101 ± 36).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a heuristic-based agent rather than a MARL-based agent | CC4 submissions · CC4 and four modified scenarios | average cumulative reward per episode | Helped |
| Fix the number of users and servers to their maximum value | CC4 agents · Constant Network Size | average cumulative reward per episode | Mixed |
| Increase the rate at which green agents trigger phishing attacks | Blue agents · Increased Phishing | average cumulative reward per episode | Hurt |
| Make red agents stealthier | Blue agents · Stealthy Red | average cumulative reward per episode | Hurt |
| Reduce red action durations to one timestep | Blue agents · Aggressive Red | average cumulative reward per episode | Hurt |
| Increase red agents’ ability to detect decoys | Blue agents · Improved Decoy Detection | average cumulative reward per episode | Hurt |
Surprising findings
- Heuristic-based agents outperformed all MARL-based submissions across the top submissions from fifteen participants.
- Team Punch's simple analyse-and-restore heuristic performed much better than its RL agents.
Limitations
- MARL agents failed to infer network configuration at episode start, causing invalid actions.
- Evaluated only a single best agent per top-four team, limiting generality of conclusions.
- Environment is simulated and not validated on real systems.
Experimental setup
Datasets: CAGE Challenge 4 environment
Benchmarks: CC4 Constant Network Size Improved Decoy Detection Increased Phishing Stealthy Red Aggressive Red
Metrics: average cumulative reward per episode
Baselines: Team UC heuristic Team Lancer heuristic Team Punch heuristic Team Cybermonic MARL
Builds on: CybORG PPO CAGE Challenges
Closest papers by meaning
- AdvEvo-MARL: Shaping Internalized Safety through Adversarial Co-Evolution in Multi-Agent Reinforcement Learning (ICML 2026 · similarity 0.87)
- Robust Communicative Multi-Agent Reinforcement Learning with Active Defense (AAAI 2024 · similarity 0.86)
- Foundations of Multi-Agent Learning in Dynamic Environments: Where Reinforcement Learning Meets Strategic Decision-Making (AAAI 2025 · similarity 0.86)
- Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and Evaluation (NeurIPS 2024 · similarity 0.86)
- Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL (ICLR 2024 · similarity 0.85)
- FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.85)
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