AI Paper Atlas

Research map / 3D vision / 3D generation

Feed-forward 3D asset generation and editing

Generates, textures and edits 3D content using reconstruction models and decomposed outputs.

116 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2022–2026) · an approach in 3D generation, keyword cluster “3d generation · text · consistent”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

31 papers in 2023–24 and 81 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic grew, from 6.8% to 9.2%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 0172018: 0182019: 0192020: 0202021: 0212022: 4222023: 11232024: 20242025: 35252026: 4626

Most cited paper of each year

Earliest papers here

What has been tried

68 papers here report 750 measured changes (a component added, removed or swapped, compared with a baseline): helped 77%, no clear effect 3%, hurt 18%, mixed 2%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Add progressive gridProgressive-strategy ablation · visual detailHelpedAvatarVerse: High-Quality & Stable 3D Avatar Creation from Text and Pose (AAAI 2024 · 45 citations)
Add relative depth ranking supervision10 scene completion scenes · Corrs682 -> 696HelpedNeRFiller: Completing Scenes via Generative 3D Inpainting (CVPR 2024 · 30 citations)
Add multi-view longitudinal contrastive learningMIMIC-CXR · BLEU-40.136 -> 0.158HelpedEnhanced Contrastive Learning with Multi-view Longitudinal Data for Chest X-ray Report Generation (CVPR 2025 · 25 citations)
Add cosine noise schedulingUnconditional hairstyle generation · FID62.1 -> 36.9HelpedText-Conditioned Generative Model of 3D Strand-based Human Hairstyles (CVPR 2024 · 21 citations)
Use “realistic Sc texture in top view” instead of generic generation promptsACG material generation · FID1.89 -> 1.55 (albedo); 1.74 -> 1.27 (normal); 1.83 -> 1.59 (roughness)HelpedMaterial Palette: Extraction of Materials from a Single Image (CVPR 2024 · 19 citations)
Add MF-AttentionAblation study · PFC0.9600 -> 0.9290HelpedPOPDG: Popular 3D Dance Generation with PopDanceSet (CVPR 2024 · 19 citations)
add expression deformation mapsNersemble self-reenactment, 10 reference images · PSNR21.64 -> 22.54HelpedCAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models (CVPR 2025 · 17 citations)
Add global depth regularizationGlobal editing · Structure Dist.0.138 -> 0.008HelpedSHAP-EDITOR: Instruction-Guided Latent 3D Editing in Seconds (CVPR 2024 · 15 citations)
Add Stage 1 generative pre-trainingChair [39] · FID25.0112 -> 8.7701HelpedRapid 3D Model Generation with Intuitive 3D Input (CVPR 2024 · 13 citations)
Replace RGB-D VAE with RGB VAEVideo generation model · FID22.5526 -> 26.1607HurtGenFusion: Closing the Loop between Reconstruction and Generation via Videos (CVPR 2025 · 10 citations)
Use separate 3D bounding-box encoding rather than encoding road and object semantics together in the BEV mapnuScenes val, BEV segmentation · vehicle mIoUHelpedMagicDrive: Street View Generation with Diverse 3D Geometry Control (ICLR 2024 · 10 citations)
add 3D Gaussian geometric conditioningAnimeRig test set · IoU56.56% -> 70.48%HelpedDRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters (CVPR 2025 · 9 citations)

What reviewers will expect

Datasets and baselines named in the 42 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • Objaverse · 5 of 42 papers
  • FFHQ · 3 of 42 papers
  • ShapeNet · 2 of 42 papers
  • MEAD · 2 of 42 papers
  • Tanks and Temples · 2 of 42 papers
  • GSO · 2 of 42 papers
  • Toys4K · 2 of 42 papers
  • Poly Haven HDR environment maps · 2 of 42 papers

Baselines

  • LGM · 4 of 42 papers
  • InstantMesh · 3 of 42 papers
  • OpenLRM · 3 of 42 papers
  • Magic123 · 2 of 42 papers
  • Wonder3D · 2 of 42 papers
  • RigNet · 2 of 42 papers
  • CharacterGen · 2 of 42 papers
  • CLIP-Score · 2 of 42 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 112 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 28 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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