atlas

Research map / 3D vision / 3D generation

Material Palette: Extraction of Materials from a Single Image

CVPR 2024 · 3D vision › 3D generation · approach: Feed-forward 3D asset generation and editing · 19 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Extracts tileable PBR materials from regions of a single real-world image by finetuning Stable Diffusion with a concept token and decomposing the generated textures into SVBRDF maps via unsupervised domain adaptation on a new diffusion-generated dataset, TexSD.

Problem

Extracting spatially varying BRDF (PBR) materials from a single in-the-wild real-world image, without lighting, geometry, or capture-apparatus priors, is highly ill-posed and shifted from existing synthetic SVBRDF datasets.

Approach

Map an image region to a learned concept token via LoRA DreamBooth finetuning of Stable Diffusion to generate flat tileable texture images, then decompose those textures into albedo/normal/roughness using a network adapted from synthetic SVBRDF libraries with pseudo-label unsupervised domain adaptation on diffusion-generated textures.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Adapt the ACG-trained decomposition model using TexSD pseudo-labelsMaterial Palette SVBRDF decomposition · PolyHaven IDrelative performance over ACG-only (%): +5.87Helped
Adapt the ACG-trained decomposition model using TexSD pseudo-labelsMaterial Palette SVBRDF decomposition · CGBookcase IDrelative performance over ACG-only (%): +2.62Helped
Adapt the ACG-trained decomposition model using TexSD pseudo-labelsMaterial Palette SVBRDF decomposition · PolyHaven OODrelative performance over ACG-only (%): +5.24Helped
Use “realistic Sc texture in top view” instead of generic generation prompts (ablation)Stable Diffusion material texture generation · ACG material generationFID: 1.89 -> 1.55 (albedo); 1.74 -> 1.27 (normal); 1.83 -> 1.59 (roughness)Helped
Add “texture” to the generation prompt (ablation)Stable Diffusion material texture generation · ACG material generationFID: 1.89 -> 1.72 (albedo); 1.74 -> 1.54 (normal); 1.83 -> 1.63 (roughness)Helped
Use “high resolution” in the generation prompt (ablation)Stable Diffusion material texture generation · ACG material generationFID: 1.55 -> 1.55 (albedo); 1.27 -> 1.30 (normal); 1.59 -> 1.55 (roughness)No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: AmbientCG PolyHaven CGBookcase OpenSurfaces TexSD

Benchmarks: AmbientCG PolyHaven CGBookcase OpenSurfaces

Metrics: MSE SSIM LPIPS FID KID CLIP zero-shot classification accuracy

Baselines: Deep Materials SurfaceNet Source-only (ACG) Li et al. texture extraction DeepTex PSGAN Quilting Materialistic SAM

Builds on: DreamBooth Stable Diffusion ControlMat Deep Materials

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy