Research map / Bandits and online learning / Multi-armed bandits
Incorporating Behavioral Constraints in Online AI Systems
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Set blend=0.25 to combine the learned constraints with online reward | BCTS · Warfarin | behavioral errors: 1,500 versus nearly 20,000 | Helped |
| Use random sampling rather than CTS to collect constraint-training examples (ablation) | BCTS · MovieLens | behavioral errors: E(T)=0 | Helped |
| Use random sampling rather than CTS to collect constraint-training examples (ablation) | BCTS · MovieLens | regret | Helped |
| Increase sensitivity to online reward using blend=1.0 (ablation) | BCTS · Warfarin | regret | Helped |
| Increase sensitivity to online reward using blend=1.0 (ablation) | BCTS · Warfarin | behavioral errors: nearly 20,000 | Hurt |
| Use blend=0.25 rather than relying only on reward feedback (ablation) | BCTS · MovieLens | behavioral errors | Helped |
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