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Incorporating Behavioral Constraints in Online AI Systems

AAAI 2019 · Bandits and online learning › Multi-armed bandits · approach: Non-stationary and structured-reward bandits · 59 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Set blend=0.25 to combine the learned constraints with online rewardBCTS · Warfarinbehavioral errors: 1,500 versus nearly 20,000Helped
Use random sampling rather than CTS to collect constraint-training examples (ablation)BCTS · MovieLensbehavioral errors: E(T)=0Helped
Use random sampling rather than CTS to collect constraint-training examples (ablation)BCTS · MovieLensregretHelped
Increase sensitivity to online reward using blend=1.0 (ablation)BCTS · WarfarinregretHelped
Increase sensitivity to online reward using blend=1.0 (ablation)BCTS · Warfarinbehavioral errors: nearly 20,000Hurt
Use blend=0.25 rather than relying only on reward feedback (ablation)BCTS · MovieLensbehavioral errorsHelped

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