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Training High-Level Schedulers with Execution-Feedback Reinforcement Learning for Long-Horizon GUI Automation

CVPR 2026 · Multi-agent systems and games › LLM agents · approach: GUI agent memory and trajectories · 0 citations (OpenAlex)

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Proposes CES, a Coordinator-Executor-State Tracker multi-agent framework where the Coordinator and State Tracker are trained with staged execution-feedback GRPO while a frozen executor provides rewards, improving long-horizon GUI automation.

Problem

GUI agents struggle on long-horizon tasks due to responsibility coupling between high-level planning and low-level execution in one policy, and lack of task-state awareness that leads to progress loss.

Approach

Decouple a GUI agent into a trained high-level Coordinator (planning, atomic instruction generation) and a trained State Tracker (natural-language state compression), optimized with GRPO using rewards from a frozen Executor's actions, in two stages; the trained modules plug into any Executor.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: GUI-Odyssey AITZ AMEX

Benchmarks: AITZ AMEX GUI-Odyssey

Metrics: Type accuracy GR (grounding) accuracy SR (success rate)

Baselines: GPT-4o Qwen2.5-VL-7B OS-Atlas-7B UI-R1-3B GUI-Owl-7B SWIRL GUI-R1-7B GPT-5 multi-agent GUI-Owl-32B

Builds on: GRPO DeepSeek-R1 GUI-R1

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