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MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 1 citations (OpenAlex)

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Proposes MaxInfoRL, which augments Boltzmann (max-entropy) exploration with an information-gain intrinsic bonus, auto-tuning both temperatures, and applies it to SAC, DrQ and DrQv2 for state and visual control.

Problem

Off-policy deep RL relies on undirected exploration (epsilon-greedy or Boltzmann), which fails on hard exploration tasks with sparse rewards or action costs, while combining intrinsic and extrinsic rewards is difficult and task-dependent.

Approach

Boltzmann exploration's target distribution is augmented with an information-gain (upper bound via ensemble epistemic uncertainty) term, which is equivalent to maximizing soft value plus entropy over states, rewards and actions; the intrinsic temperature is auto-tuned with a constraint that the policy matches the target policy's information gain.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add information-gain exploration to SACSAC · State-based control tasksperformanceHelped
add information-gain exploration to SACSAC · Pendulum, CartPole, and Walker with action costsrewardHelped
add information-gain exploration to DrQDrQ · DMC visual control tasksrewardHelped
add information-gain exploration to DrQv2DrQv2 · DMC humanoid stand, walk, and runperformanceHelped
replace information gain with RND intrinsic reward (ablation)MaxInfoSAC · State-based control tasksperformanceHurt
use disagreement as the intrinsic reward in ε-MaxInfo (ablation)SAC · State-based control tasksperformanceHelped
use curiosity instead of disagreement as ε-MaxInfo's intrinsic reward (ablation)SAC · State-based control tasksperformanceHurt
switch extrinsic and intrinsic policies every step instead of every 32 steps (ablation)ε-MaxInfo with disagreement · PendulumperformanceHurt
use MaxInfoREDQ instead of REDQ (ablation)REDQ · RL tasksperformanceHelped
use MaxInfoDrQv2 with no action noise instead of DrQv2 (ablation)DrQv2 · DMC humanoid walkrewardHelped
use MaxInfoDrQv2 with fixed action noise σ=0.2 or σ=0.0 (ablation)DrQv2 · Additional DMC tasksperformanceHelped
add information-gain exploration to SACSAC · HumanoidBench stand, walk, and runperformanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: DeepMind Control Suite OpenAI Gym HumanoidBench

Benchmarks: DeepMind Control Suite OpenAI Gym HumanoidBench Pendulum with action cost CartPole with action cost Walker with action cost

Metrics: episode return sample efficiency normalized performance cumulative regret (bandit theory)

Baselines: SAC REDQ DrQ DrQv2 Disagreement Curiosity SACIntrinsic SACEipo OAC

Builds on: SAC DrQ DrQv2 REDQ K-learning

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