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Research map / Reinforcement learning / Visual and representation RL

Generative Exploration and Exploitation

AAAI 2020 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 6 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add GENE's generated novel and unskilled start statesPPO · Mazeepisodes to solveHelped
Add GENE's generated start statesTRPO · Maze Anttask performanceHelped
Add GENE's generated start statesMADDPG · Cooperative Navigationepisodes to solveHelped
Use only novel-state generation and omit unskilled-state replay (ablation)GENE on PPO · Mazeepisodes to solveHurt
Generate the ant's joint positions and velocities in addition to 2D positions (ablation)GENE on TRPO · Maze Antearly-stage learning speedHelped
Set the generated-start probability p to 0 instead of using generated starts (ablation)PPO · Mazeability to solveHurt
Use a small generated-start probability p (ablation)GENE on PPO · Mazeeffect of changing start-state distributionNo clear effect
Set the generated-start probability p too high (ablation)GENE on PPO · Mazeepisodes to solveHurt

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