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Incentivizing Truthful Language Models via Peer Elicitation Games

NeurIPS 2025 · Large language models › Instruction and fine-tuning · approach: Fine-tuning for reasoning data · 0 citations (OpenAlex)

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Proposes Peer Elicitation Games (PEG), a training-free game-theoretic framework where multiple LLM discriminators are rewarded via a determinant-based mutual information peer-prediction payment, with a generator aligned to their majority vote, and reports truthfulness, no-regret, and last-iterate convergence results plus accuracy gains on ARC, MMLU, and GPQA.

Problem

LLMs produce inconsistent and untruthful outputs, and existing alignment methods need supervision, fine-tuning, or rely on agreement-based objectives (consensus games) that can reward collusion rather than truthfulness.

Approach

Discriminators from distinct base LLMs are paid by a determinant-based mutual information score over pairwise co-report matrices (peer prediction style), making truthful reporting a dominant strategy without ground truth; policies are updated via online mirror descent and the generator is trained to match the discriminators' majority vote.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply PEG instead of the strongest baseline (MI)Qwen2.5-7B-Instruct · ARC-Easyaccuracy: 88.61 -> 91.78Helped
Apply PEG instead of the strongest baseline (MI)Qwen2.5-7B-Instruct · ARC-Challengeaccuracy: 78.03 -> 87.01Helped
Apply PEG instead of the strongest baseline (G)Qwen2.5-7B-Instruct · MMLUaccuracy: 59.98 -> 70.73Helped
Apply PEG instead of the strongest baseline (G)Qwen2.5-7B-Instruct · GPQA-Mainaccuracy: 18.08 -> 22.54Helped
Use 5 rather than 3 discriminators (ablation)PEG · ARC-Challengeaccuracy: 87.01 -> 86.75No clear effect
Use 7 rather than 5 discriminators (ablation)PEG · ARC-Challengeaccuracy: 86.75 -> 81.97Hurt

Surprising findings

Limitations

Experimental setup

Datasets: ARC-Easy ARC-Challenge MMLU GPQA

Benchmarks: ARC-Easy ARC-Challenge MMLU GPQA-Main

Metrics: accuracy

Baselines: Generative Ranking Discriminative Ranking Mutual Information Ranking ER-D (Consensus Game)

Builds on: Consensus Game peer prediction online mirror descent multi-task peer prediction

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