Research map / Reinforcement learning / Offline RL
SEAR: Sample Efficient Action Chunking Reinforcement Learning
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Proposes SEAR, an off-policy maximum-entropy RL method that trains a causal transformer critic with multi-horizon targets and random replanning so action-chunking policies can be learned online and deployed with receding horizons.
Problem
Online off-policy RL with action chunks is sample-inefficient: enlarged chunk action spaces give poor critic fits, and open-loop execution reduces decision frequency and state coverage.
Approach
Train a causal transformer critic on multi-horizon N-step targets (one target per chunk prefix) so every prefix gets a training signal, and collect data by executing only a random prefix of each chunk, which uniformizes actor state coverage and enables receding-horizon control at evaluation time.
Key results
- On the 20 hardest Metaworld tasks, SEAR-10 reaches about 84% IQM success versus about 60-62% for CQN-AS-5 and SimbaV2 after 1M steps.
- A naive chunked SimbaV2 and T-SAC reach only around 20% IQM success on Metaworld-Hard, showing naive chunking fails online.
- Applying SEAR's multi-horizon targets and random replanning to QC improves IQM success on OGBench cube-triple-play tasks, most clearly early in online training.
Surprising findings
- Removing multi-horizon targets and fitting only the full-chunk target drops SEAR to around 20% IQM success, close to the weakest baselines.
- Training with action chunks and deploying with a receding horizon of one outperforms both SEAR-1 and SimbaV2, suggesting chunking can serve as a training-only aid.
Limitations
- Current action chunking methods degrade in high-reactivity domains such as locomotion, as chunking during training degrades data quality.
- The transformer critic adds training cost compared with single-step methods.
- Evaluated mainly on Metaworld and a small set of OGBench tasks; QC experiments use an MLP critic rather than a transformer.
Experimental setup
Datasets: Metaworld ML1 (20 hardest tasks, plus all 50 in appendix) OGBench cube-triple-play offline dataset
Benchmarks: Metaworld OGBench cube-triple-play
Metrics: IQM success rate bootstrapped 95% confidence intervals
Baselines: SimbaV2 CQN-AS T-SAC SAC QC QC-FQL
Builds on: TOP-ERL T-SAC CQN-AS QC SimbaV2
Closest papers by meaning
- Reinforcement Learning with Action Chunking (NeurIPS 2025 · similarity 0.92)
- Bidirectional Decoding: Improving Action Chunking via Guided Test-Time Sampling (ICLR 2025 · similarity 0.86)
- Iteratively Refined Behavior Regularization for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.86)
- Action abstractions for amortized sampling (ICLR 2025 · similarity 0.86)
- FASTER: Value-Guided Sampling for Fast RL (NeurIPS 2026 · similarity 0.86)
- Prior-Guided Diffusion Planning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
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