Research map / Reinforcement learning / Offline RL
Reinforcement Learning with Action Chunking
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Proposes Q-chunking, running TD-based offline-to-online RL over short action chunks with behavior constraints (QC via best-of-N, QC-FQL via W2-regularized flow policy), improving sample efficiency on long-horizon sparse-reward manipulation.
Problem
Offline-to-online RL on long-horizon, sparse-reward manipulation tasks suffers from poor exploration and slow value propagation; it is unclear how offline data should guide a good exploratory policy.
Approach
Apply action chunking to TD-based actor-critic RL: the critic and policy operate on h-step action sequences, giving unbiased n-step backups (chunked Q-function over the same actions) and temporally coherent exploration constrained by a flow-matching behavior policy (implicit KL via best-of-N in QC, W2 distillation in QC-FQL).
Key results
- QC achieves 52 offline -> 86 online average success across 25 OGBench tasks, versus 37->58 for FQL and 12->... for IQL (Table summary).
- On cube-quadruple, QC reaches 73% online success from 4% offline, versus 36% for FQL-n and 3% for FQL.
- QC-FQL improves overall OGBench average from 37->58 (FQL) to 38->86.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply Q-chunking to FQL | FQL · OGBench overall (25 tasks), online | success rate: 58 -> 86 | Helped |
| Apply Q-chunking with implicit KL behavior constraint | BFN · OGBench overall (25 tasks), online | success rate: 63 -> 86 | Helped |
| Apply Q-chunking to IFQL | IFQL · OGBench overall (25 tasks), online | success rate: 47 -> 59 | Helped |
| Use action chunking without a behavior constraint (ablation) | RLPD · OGBench overall (25 tasks), online | success rate: 67 -> 61 | Hurt |
| Replace chunked critic and policy with original action-space n-step return backup (ablation) | BFN · OGBench overall (25 tasks), online | success rate: 63 -> 50 | Hurt |
| Replace chunked critic and policy with original action-space n-step return backup (ablation) | FQL · OGBench overall (25 tasks), online | success rate: 58 -> 57 | Hurt |
| Replace chunked critic and policy with original action-space n-step return backup (ablation) | IFQL · OGBench overall (25 tasks), online | success rate: 47 -> 44 | Hurt |
| Use a Gaussian policy for chunked online RL (ablation) | RLPD-AC · Online RL | performance | Hurt |
| Increase QC-FQL action chunk length up to h=10 (ablation) | QC-FQL · cube-triple | success rate | Helped |
| Increase QC-FQL action chunk length beyond h=10 (ablation) | QC-FQL · cube-triple | success rate | Hurt |
| Set action chunk length to h=50 (ablation) | QC-FQL · cube-triple | success rate | Hurt |
| Increase critic ensemble size to K=10 (ablation) | QC and BFN · cube-triple-task3 | success rate | Helped |
Surprising findings
- Gaussian-policy action chunking (RLPD-AC) performs poorly, reaching only 61 overall vs 67 for RLPD, suggesting expressive flow policies are needed.
- Increasing UTD ratio to 5 does not improve QC sample efficiency.
Limitations
- Fixed action chunk size requires task-specific tuning.
- Action chunking is a limited subclass of non-Markovian policies and may hurt in high-frequency feedback settings.
- Best-of-N sampling adds computational cost.
Experimental setup
Datasets: OGBench scene-sparse OGBench puzzle-3x3-sparse OGBench cube-double OGBench cube-triple OGBench cube-quadruple-100M robomimic lift robomimic can robomimic square
Benchmarks: OGBench robomimic
Metrics: success rate offline success rate online success rate after 1M steps
Baselines: RLPD RLPD-AC SUPE-GT IQL ReBRAC IFQL IFQL-n FQL FQL-n BFN BFN-n
Builds on: FQL RLPD IFQL ReBRAC OGBench
Closest papers by meaning
- SEAR: Sample Efficient Action Chunking Reinforcement Learning (NeurIPS 2026 · similarity 0.92)
- Bidirectional Decoding: Improving Action Chunking via Guided Test-Time Sampling (ICLR 2025 · similarity 0.89)
- DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching (ICML 2024 · similarity 0.88)
- Reasoning with Latent Diffusion in Offline Reinforcement Learning (ICLR 2024 · similarity 0.88)
- Sequence Compression Speeds Up Credit Assignment in Reinforcement Learning (ICML 2024 · similarity 0.88)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
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