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FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation
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Proposes FlowHOI, a two-stage conditional flow-matching model that generates semantically grounded hand-object interaction sequences (grasp then manipulation) from egocentric observation, text, and 3DGS scene context, with a reconstructed EgoDex HOI prior.
Problem
Generating long-horizon, contact-rich hand-object interaction sequences that are physically plausible, semantically grounded in language and 3D scene context, and fast enough for real-time robot planning, with scarce high-fidelity HOI supervision.
Approach
Decouples geometry-centric grasping from semantics-centric manipulation, each as a flow-matching model with x-prediction; the manipulation stage conditions on compact Perceiver-compressed hybrid 3D scene tokens and a TMR-style motion-text alignment loss, with grasp-prefix inpainting and hard transition constraint; grasping prior pretrained on reconstructed egocentric (EgoDex) HOI data.
Key results
- On GRAB, FlowHOI reaches 55.96% simulation success rate versus 33.03% for DiffH2O (1.7x), with the best action recognition accuracy among compared methods.
- Inference takes 0.16 s per sequence versus 6.34 s for DiffH2O and 3.57 s for LatentHOI, a claimed up to 40x speedup.
- On GRAB, IV is 10.93 cm^3 versus 13.11 for DiffH2O and 13.76 for LatentHOI, the lowest among generative methods.
Surprising findings
- LatentHOI achieves the highest heuristic Phy score on GRAB (96.40%) yet has much lower simulation success rate (28.44%), showing heuristic plausibility metrics do not capture dynamic stability.
- On HOT3D, FlowHOI's action recognition is highest but its physics success rate (5.33%) is below the real mocap reference's 6.67%, and its interpenetration volume is higher than LatentHOI.
Limitations
- Assumes accurate initial hand and object state estimation; degrades under heavy occlusion or unreliable reconstruction.
- Generated trajectories are kinematic; dynamics and compliance depend on downstream controllers.
- Failure cases include object size mismatch and incorrect contact establishment during grasping.
Experimental setup
Datasets: GRAB HOT3D EgoDex
Benchmarks: GRAB HOT3D
Metrics: interpenetration volume interpenetration depth contact ratio IVU action recognition accuracy sample diversity overall diversity physical plausibility success rate holding time
Baselines: DiffH2O LatentHOI Real Mocap
Builds on: flow matching DiffH2O TMR DiT Perceiver
Closest papers by meaning
- OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model (NeurIPS 2025 · similarity 0.89)
- Scaffolding Dexterous Manipulation with Vision-Language Models (NeurIPS 2025 · similarity 0.89)
- LatentHOI: On the Generalizable Hand Object Motion Generation with Latent Hand Diffusion. (CVPR 2025 · similarity 0.89)
- HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models (CVPR 2025 · similarity 0.88)
- ForceVLA: Enhancing VLA Models with a Force-aware MoE for Contact-rich Manipulation (NeurIPS 2025 · similarity 0.88)
- HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing (NeurIPS 2026 · similarity 0.88)
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