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Gaussian Density Splatting Network

NeurIPS 2026 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting

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Proposes GDSNet, a crowd counter that represents density as continuous 2D Gaussian primitives placed via Delaunay-triangulated control points and trained end-to-end by differentiable Gaussian splatting.

Problem

Grid-based density maps are tied to the backbone's downsampling stride and point-based methods collapse people to Dirac impulses with unstable bipartite matching; learning free-form Gaussian density fields is ill-posed and prone to degenerate solutions.

Approach

Represent the crowd density as a superposition of learnable anisotropic 2D Gaussians with mass, where centers are constrained by barycentric weights over Delaunay simplices of structure-guided control points, and features are aggregated over the simplex adjacency graph; supervision uses Bayesian rasterized density loss plus count and shape regularizers.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: ShanghaiTech A ShanghaiTech B JHU-Crowd++ UCF-QNRF NWPU-Crowd

Benchmarks: ShanghaiTech A ShanghaiTech B JHU-Crowd++ UCF-QNRF NWPU-Crowd

Metrics: MAE MSE

Baselines: BL DMCount UOT GL P2PNet MAN CLTR ChfL PET APGCC Gramformer PML

Builds on: Bayesian loss 2D Gaussian splatting Image-GS P2PNet

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