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Online Learning in Stabilized Linear Dynamical Games with Adversarial Disturbances

NeurIPS 2026 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games

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AI-extracted summary. Written by AI from the paper's abstract only. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Studies online learning in stabilized linear dynamical games with adversarial disturbances, extending nonstochastic online control and linear-quadratic games.

Problem

Online learning for multiple strategic agents acting on a shared linear dynamical system subject to adversarial disturbances, beyond single-agent nonstochastic online control and classical LQ games with quadratic objectives and stochastic/noiseless dynamics.

Approach

Extends online control to multi-agent linear dynamical games under adversarial disturbances, moving beyond quadratic objectives and noiseless or stochastic dynamics; the abstract does not specify the algorithm.

Experimental setup

Builds on: nonstochastic online control linear-quadratic games

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