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Mitigating Retaliatory Algorithmic Collusion in Repeated Games

NeurIPS 2026 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 0 citations (OpenAlex)

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Formalizes algorithmic collusion of Q-learners as implicit Simple Penal Codes and proposes CURB, a reward-shaping penalty on a total-variation signal of punishment-conditioned policies plus belief injection, which drives the collusion index near Nash in Bertrand and Cournot games under tabular Q-learning and DQN.

Problem

Q-learning agents in repeated games can converge to supra-competitive collusive outcomes sustained by punishment threats, and existing mitigations are tied to specific market settings or platform rules.

Approach

Shows any non-trivial Simple Penal Code forces a minimum TV distance between an agent's action distributions conditioned on opponent defection vs cooperation, then penalizes this TV signal in the shaped reward so that collusive SPC fixed points are eliminated, with belief injection of synthetic unpunished deviations to push toward Nash.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: simulated Bertrand logit oligopoly (K=15) simulated deterministic Cournot oligopoly (K=15)

Benchmarks: Bertrand competition (n=2, n=3) Cournot competition Bertrand DQN

Metrics: collusion index (CI) average prices/profits

Baselines: No intervention Price-Directed Prominence (PDP) Dynamic PDP (DPDP) Imperfect monitoring (Cournot) Jensen-Shannon divergence reward shaping

Builds on: Q-learning Simple Penal Codes (Abreu) Calvano et al. collusion Q-learning setup DQN

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