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ERL-MPP: Evolutionary Reinforcement Learning with Multi-head Puzzle Perception for Solving Large-scale Jigsaw Puzzles of Eroded Gaps
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Proposes ERL-MPP, combining a multi-head puzzle perception network (shared encoder with discriminator and puzzlet heads) with an evolutionary actor-critic-evaluator RL agent to solve large-scale jigsaw puzzles with eroded gaps.
Problem
Reassembling large-scale jigsaw puzzles where fragments are separated by large gaps (eroded boundaries), so boundary cues are unreliable and the permutation search space is huge.
Approach
A shared-encoder multi-head perception network (GAN-style discriminator for global status plus puzzlet heads for local pairwise and 2x2 relations) feeds an actor-critic agent whose evaluator is soft-updated from the critic and uses evolutionary crossover/mutation over Swap-2, Swap-3, and Swap-puzzlet actions.
Key results
- On JPLEG-5 (5x5, 12-pixel gaps), ERL-MPP reaches 18.6% Perfect vs 6.1% for PDN-GA, the previous best.
- On MIT 7x10 puzzles with 2-pixel gaps, ERL-MPP achieves 50.0% Perfect vs 11.7% for SD2RL.
- Ablation on JPLEG-5 shows MPPN+EvoRL improves Perfect from 5.1% (SDN+DQN) to 18.6%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace PDN-GA with ERL-MPP | JPLEG-5 puzzle solving · JPLEG-5 test | Perfect: 6.1 -> 18.6 | Helped |
| use ERL-MPP instead of SD²RL | MIT puzzle solving · MIT 7×10, 2-pixel gap | Perfect: 11.7 -> 50.0 | Helped |
| use ERL-MPP instead of SD²RL | MIT puzzle solving · MIT 7×10, 4-pixel gap | Perfect: 5.0 -> 13.3 | Helped |
| use ERL-MPP instead of SD²RL | MIT puzzle solving · MIT 10×15, 2-pixel gap | Perfect: 3.3 -> 8.3 | Helped |
| use ERL-MPP instead of SD²RL | MIT puzzle solving · MIT 10×15, 4-pixel gap | Perfect: 0.0 -> 0.0 | No clear effect |
| replace SDN with MPPN while using DQN (ablation) | JPLEG-5 puzzle-solving agent · JPLEG-5 test | Perfect: 5.1 -> 9.8; +5.1% | Helped |
| replace SDN with MPPN while using EvoRL (ablation) | JPLEG-5 puzzle-solving agent · JPLEG-5 test | Perfect: 13.5 -> 18.6; 5.1% | Helped |
| replace DQN with EvoRL while using SDN (ablation) | JPLEG-5 puzzle-solving agent · JPLEG-5 test | Perfect: 5.1 -> 13.5 | Helped |
| replace DQN with EvoRL while using MPPN (ablation) | JPLEG-5 puzzle-solving agent · JPLEG-5 test | Perfect: 9.8 -> 18.6; 8.8% | Helped |
Surprising findings
- No method, including ERL-MPP, perfectly assembles any 10x15 puzzle with 4-pixel gaps on the MIT dataset.
- Painting puzzles remain much harder than engravings and artifacts, with ERL-MPP Perfect rate of only 3.3%.
Limitations
- Performance drops sharply for large piece counts with large gaps (0% Perfect on 10x15 with 4-pixel gap).
- Perfect rate remains low on JPLEG-5 (18.6%), with painting puzzles especially hard.
Experimental setup
Datasets: JPLEG-5 MIT jigsaw dataset DIV2K
Benchmarks: JPLEG-5 MIT jigsaw dataset
Metrics: Perfect Absolute Horizontal Vertical Neighbor
Baselines: Deepzzle Greedy Search Tabu Search Genetic Algorithm Inpaint-GAN PDN-GA SD2RL
Builds on: SD2RL PDN-GA EfficientNet Swin Transformer
Closest papers by meaning
- PUZZLES: A Benchmark for Neural Algorithmic Reasoning (NeurIPS 2024 · similarity 0.86)
- Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning (ICML 2025 · similarity 0.85)
- Agentic Jigsaw Interaction Learning for Enhancing Visual Perception and Reasoning in Vision-Language Models (ICLR 2026 · similarity 0.85)
- Do multimodal models imagine electric sheep? (NeurIPS 2026 · similarity 0.84)
- PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehunts (ICLR 2026 · similarity 0.84)
- Evolutionary Reinforcement Learning with Parameterized Action Primitives for Diverse Manipulation Tasks (AAAI 2025 · similarity 0.84)
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