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PUZZLES: A Benchmark for Neural Algorithmic Reasoning

NeurIPS 2024 · Reinforcement learning › Visual and representation RL · approach: Scalable RL systems and environments · 6 citations (OpenAlex)

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Introduces PUZZLES, a Gymnasium-based RL benchmark of 40 scalable logic puzzles from Simon Tatham's Portable Puzzle Collection, and evaluates standard RL algorithms on it.

Problem

Existing RL benchmarks lack a unified testbed for evaluating logical and algorithmic reasoning in single-agent, perfect-information settings.

Approach

Wraps 40 adjustable-difficulty logic puzzles from Simon Tatham's collection as a Gymnasium environment with internal-state and pixel observations, discrete actions, action masking, and early termination on state repetition, then benchmarks many RL algorithms against an optimal-steps upper bound.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use DreamerV3 instead of PPOPUZZLES baseline evaluation · easiest-setting aggregateaverage successful episode lengthHelped
increase puzzle difficulty from the overall easiest to easiest-for-humans settingPPO and DreamerV3 · Netslide, Same Game, Untanglesuccess rateHurt
select the best checkpoint using generalization-environment performance (ablation)PPO (Transformer) · Same Game 5x5c3s2 generalizationsuccess rate: 9.4\% -> 18.1\%Helped
enable action masking (ablation)PPO / MaskablePPO · PUZZLES (internal-state and pixel observations)training performanceHelped
use pixel observations instead of discrete internal game-state observations (ablation)PPO · PUZZLEStraining performanceHurt
increase maximum training episode length from 10,000 to 100,000 steps (ablation)DreamerV3 · selected human-difficulty puzzlessuccess rateNo clear effect
terminate episodes after visiting the same state more than 10 times (ablation)DreamerV3 · selected human-difficulty puzzlessuccess rate: 25.2\% vs. 31.5\%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Simon Tatham's Portable Puzzle Collection (procedurally generated puzzles)

Benchmarks: PUZZLES

Metrics: average episode length of successful episodes success rate optimal steps upper bound

Baselines: PPO TRPO A2C RecurrentPPO DQN QRDQN MaskablePPO MuZero DreamerV3

Builds on: Gymnasium Stable Baselines 3 Simon Tatham's Portable Puzzle Collection Atari benchmark

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