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Play to Generalize: Learning to Reason Through Game Play

ICLR 2026 · Vision-language and multimodal › Multimodal LLMs · approach: Reinforcement learning for visual reasoning · 0 citations (OpenAlex)

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Post-trains Qwen2.5-VL-7B with rule-based RL (RLOO) on synthetic visual games (Snake, Rotation) and shows zero-shot gains on multimodal math, geometry, CLEVR+, multi-discipline, and VSI-Bench without in-domain data.

Problem

Improving multimodal reasoning in MLLMs without domain-specific reasoning datasets; whether skills learned from gameplay transfer to math, multi-discipline, and spatial benchmarks.

Approach

Use arcade-style visual games (a dual-snake game and a 3D object rotation puzzle) as surrogate RL tasks with rule-based binary rewards; the reasoning skills learned in these games transfer zero-shot to multimodal reasoning benchmarks while preserving general visual performance.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: SnakeBench (game engine, synthetic) Hunyuan3D-generated 3D meshes rendered to image pairs MMK12 (stage 2 ablation) Atari-GPT benchmark MathVista MathVerse MathVision GeoMath Geometry3K CLEVR-Math Super-CLEVR MMMU

Benchmarks: MathVista MathVerse MathVision GeoMath Geometry3K CLEVR-Math Super-CLEVR MMMU MMMU-Pro VSI-Bench Atari-GPT games MuirBench

Metrics: accuracy win count out of 10 cumulative reward average accuracy pass@k

Baselines: MM-Eureka-Qwen-7B R1-Onevision-7B R1-VL-7B Reason-RFT-Zero-7B VLAA-Thinker-7B OpenVLThinker-7B Video-R1 Visual Jigsaw GPT-4o Gemini-2.0-Flash Qwen2.5-VL-7B

Builds on: DeepSeek-R1 RLOO MM-Eureka SnakeBench Atari-GPT Group Policy Gradient

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