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Play to Generalize: Learning to Reason Through Game Play
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Post-trains Qwen2.5-VL-7B with rule-based RL (RLOO) on synthetic visual games (Snake, Rotation) and shows zero-shot gains on multimodal math, geometry, CLEVR+, multi-discipline, and VSI-Bench without in-domain data.
Problem
Improving multimodal reasoning in MLLMs without domain-specific reasoning datasets; whether skills learned from gameplay transfer to math, multi-discipline, and spatial benchmarks.
Approach
Use arcade-style visual games (a dual-snake game and a 3D object rotation puzzle) as surrogate RL tasks with rule-based binary rewards; the reasoning skills learned in these games transfer zero-shot to multimodal reasoning benchmarks while preserving general visual performance.
Key results
- ViGaL Snake+Rotation reaches 53.9 average on math benchmarks vs 39.3-52.1 for other 7B RL models, and 64.7 on CLEVR+/multi-discipline average, outperforming MM-Eureka-Qwen-7B (62.8).
- On VSI-Bench, ViGaL reaches 38.7 average, up from 36.7 for the base Qwen2.5-VL-7B and above Visual Jigsaw (38.5).
- On Atari-GPT games, ViGaL achieves 2251 cumulative reward vs 1253 for Qwen2.5-VL-7B; RL on games improves average over base by 12.3 points while SFT decreases it by 1.9 points in ablation.
Surprising findings
- SFT on the same game data degraded math and geometry performance relative to the base model, while RL improved it.
- Random reward labels gave no significant gains over the base model, contrasting with prior findings on text-only math data.
Limitations
- Gains on some benchmarks are modest (e.g., OCR and general perception roughly flat; Breakout and Pong not improved on Atari).
- Pass@k analysis indicates base models overtake RL-trained models at large k, suggesting narrowed reasoning coverage.
Experimental setup
Datasets: SnakeBench (game engine, synthetic) Hunyuan3D-generated 3D meshes rendered to image pairs MMK12 (stage 2 ablation) Atari-GPT benchmark MathVista MathVerse MathVision GeoMath Geometry3K CLEVR-Math Super-CLEVR MMMU
Benchmarks: MathVista MathVerse MathVision GeoMath Geometry3K CLEVR-Math Super-CLEVR MMMU MMMU-Pro VSI-Bench Atari-GPT games MuirBench
Metrics: accuracy win count out of 10 cumulative reward average accuracy pass@k
Baselines: MM-Eureka-Qwen-7B R1-Onevision-7B R1-VL-7B Reason-RFT-Zero-7B VLAA-Thinker-7B OpenVLThinker-7B Video-R1 Visual Jigsaw GPT-4o Gemini-2.0-Flash Qwen2.5-VL-7B
Builds on: DeepSeek-R1 RLOO MM-Eureka SnakeBench Atari-GPT Group Policy Gradient
Closest papers by meaning
- Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning (ICLR 2026 · similarity 0.92)
- Revisual-R1: Advancing Multimodal Reasoning From Optimized Cold Start to Staged Reinforcement Learning (ICLR 2026 · similarity 0.88)
- SRPO: Enhancing Multimodal LLM Reasoning via Reflection-Aware Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Improving Rationality in the Reasoning Process of Language Models through Self-playing Game (ICML 2025 · similarity 0.88)
- Vision-R1: Incentivizing Reasoning Capability in Multimodal Large Language Models (ICLR 2026 · similarity 0.88)
- Open Vision Reasoner: Transferring Linguistic Cognitive Behavior for Visual Reasoning (NeurIPS 2025 · similarity 0.88)
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