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ThermalGaussian: Thermal 3D Gaussian Splatting
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Proposes ThermalGaussian, the first multimodal 3D Gaussian Splatting method that jointly renders thermal and RGB images using calibrated registration, multimodal training variants, a thermal smoothness loss, and a Gaussian-count-based multimodal regularization, and releases the RGBT-Scenes dataset.
Problem
Thermal 3D scene reconstruction with NeRF is slow to render, and thermal images have low texture and ghosting that break SfM-based pose estimation, while RGB and thermal modalities need joint modeling without one overfitting or degrading the other.
Approach
Calibrate RGB and thermal cameras with a standard chessboard heated for thermal contrast, initialize from multimodal point clouds, and train either two single-modality Gaussian sets or one Gaussian with separate RGB and thermal spherical harmonics under a loss weighted by the ratio of thermal to total Gaussian counts, plus a thermal smoothness term.
Key results
- OMMG improves average thermal PSNR by about 1.3 dB over 3DGS+MI (25.64 vs 24.31 on RGBT-Scenes test views).
- MSMG improves RGB rendering by about 1.1 dB average PSNR over 3DGS (24.27 vs 23.20).
- MSMG with multimodal regularization reduces storage to 9MB+9MB, about 8% of the 3DGS storage (159MB) for the same content, while increasing FPS to 390/420.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use multimodal initialization before training 3DGS on thermal images (ablation) | 3DGS thermal reconstruction · Thermal test views (Avg.) | PSNR: 3DGS: ×; 3DGS+MI: 24.31 | Helped |
| Add thermal smoothness loss (ablation) | 3DGS+MI · Thermal ablation (Avg.) | PSNR: 24.31 -> 24.65 | Helped |
| Fine-tune the RGB-trained Gaussian on thermal images (ablation) | 3DGS with multimodal initialization · Thermal ablation (Avg.) | PSNR: 24.31 -> 24.70 | Helped |
| Train separate RGB and thermal Gaussians jointly (ablation) | ThermalGaussian · Thermal test views (Avg.) | PSNR: 24.31 -> 25.38 | Helped |
| Use one multimodal Gaussian instead of separate modality-specific Gaussians (ablation) | ThermalGaussian · Thermal test views (Avg.) | PSNR: 25.38 -> 25.64 | Helped |
| Add multimodal regularization to MSMG (ablation) | ThermalGaussian MSMG · Thermal ablation (Avg.) | PSNR: 25.38 -> 25.09 | Hurt |
| Add multimodal regularization to MSMG (ablation) | ThermalGaussian MSMG · RGB ablation (Avg.) | PSNR: 24.27 -> 24.21 | Hurt |
| Add multimodal regularization to MSMG (ablation) | ThermalGaussian MSMG · Model storage | storage: 18MB+66MB -> 9MB+9MB | Helped |
| Use one multimodal Gaussian rather than separate RGB and thermal Gaussians (ablation) | ThermalGaussian · RGB test views (Avg.) | PSNR: 24.27 -> 24.34 | Mixed |
| Jointly constrain RGB and thermal rendering | 3DGS · RGB test views (Avg.) | PSNR: 23.20 -> 24.34 | Helped |
| Use ThermalGaussian OMMG instead of 3DGS+MI | Thermal rendering · Thermal test views (Avg.) | PSNR: 24.31 -> 25.64 | Helped |
Surprising findings
- Multimodal training with thermal supervision improved RGB rendering quality over RGB-only 3DGS, not just thermal quality.
- A standard RGB chessboard can calibrate thermal and color cameras when heated, avoiding specialized metallic calibration boards.
Limitations
- Thermal images with low texture and ghosting make SfM pose estimation fail, requiring multimodal registration workarounds.
- 3DGS+MI and single-modality variants fail on several scenes where thermal-only localization is impossible.
Experimental setup
Datasets: RGBT-Scenes
Benchmarks: RGBT-Scenes
Metrics: PSNR SSIM LPIPS training time FPS memory
Baselines: 3DGS ThermoNeRF 3DGS+MI
Builds on: 3D Gaussian Splatting NeRF ThermoNeRF Thermal-NeRF
Closest papers by meaning
- 3D-HGS: 3D Half-Gaussian Splatting (CVPR 2025 · similarity 0.88)
- Compact 3D Gaussian Representation for Radiance Field (CVPR 2024 · similarity 0.88)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.87)
- 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes (CVPR 2025 · similarity 0.87)
- WildGaussians: 3D Gaussian Splatting In the Wild (NeurIPS 2024 · similarity 0.87)
- CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes (ICLR 2025 · similarity 0.87)
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