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Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 0 citations (OpenAlex)

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Agent-to-Sim builds persistent 4D reconstructions of pets and humans from casual longitudinal smartphone RGBD videos via coarse-to-fine multi-video registration, then trains a hierarchical diffusion model of goals, paths, and body motion that is interactive with the scene and observer.

Problem

Learning interactive 3D behavior models of agents (animals, humans) from casually captured, long-span video collections without marker-based tracking or multiview studios, which requires persistent 3D correspondence across many videos.

Approach

A coarse-to-fine multi-video registration that uses a DINOv2-feature-based neural localizer for global camera alignment, followed by featuremetric bundle adjustment and scene-code swapping to build a complete persistent 4D representation; a hierarchical goal-path-pose diffusion model conditioned on egocentric perception (scene, observer, past motion).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add the neural localizer (ablation)ATS camera registration · Camera registrationRotation Error (°): 37.59 -> 6.35Helped
add featuremetric bundle adjustment (ablation)ATS camera registration · Camera registrationRotation Error (°): 22.47 -> 6.35Helped
use ATS instead of multi-video TotalRecon4D reconstruction · Novel-view reconstructionDepthAcc (all): 0.099 -> 0.708Helped
use a hierarchical goal-path-body model instead of a 1-stage motion model (ablation)ATS behavior prediction · Cat behavior predictionGoal (m): 1.322$^{\pm 0.071}$ -> 0.448$^{\pm 0.146}$Helped
use egocentric rather than world coordinates (ablation)ATS behavior prediction · Cat behavior predictionGoal (m): 1.164$^{\pm 0.043}$ -> 0.448$^{\pm 0.146}$Helped
add observer conditioning (ablation)ATS behavior prediction · Cat behavior predictionGoal (m): 0.647$^{\pm 0.148}$ -> 0.448$^{\pm 0.146}$Helped
add scene conditioning (ablation)ATS behavior prediction · Cat behavior predictionGoal (m): 0.784$^{\pm 0.126}$ -> 0.448$^{\pm 0.146}$Helped
use egocentric rather than world coordinates (ablation)ATS spatial control · Spatial controlPath (m): 0.209$^{\pm0.002}$ -> 0.115$^{\pm0.006}$Helped
use ControlUNet rather than concatenating spatial-control and perception codes (ablation)ATS spatial control · Spatial controlPath (m): 0.146 $^{\pm 0.005}$ -> 0.115$^{\pm0.006}$Helped
use a multimodal diffusion model instead of Gaussian distributionsATS behavior prediction · Cat behavior predictionGoal (m): 0.942$^{\pm 0.081}$ -> 0.448$^{\pm 0.146}$Helped
add scene annealing (ablation)ATS multi-video reconstruction · Partial video capturesscene reconstruction qualityHelped
use ATS instead of Gaussian behavior controlATS spatial control · Spatial controlPath (m): 0.206$^{\pm0.002}$ -> 0.115$^{\pm0.006}$Helped

Surprising findings

Limitations

Experimental setup

Datasets: iPhone RGBD video collections of cat, human, dog, bunny

Benchmarks: cat held-out video behavior prediction camera registration with annotated correspondences novel-view 4D reconstruction on synchronized two-camera captures

Metrics: minADE minDE rotation error translation error DepthAcc LPIPS

Baselines: Location prior Gaussian MDM-style 1-stage model ActionMap-style world-coordinate model TotalRecon (single video) Multi-video TotalRecon

Builds on: TotalRecon DINOv2 GMD MDM dynamic 3D Gaussian splatting

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