atlas

Research map / 3D vision / Gaussian splatting

Subsurface Scattering for Gaussian Splatting

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 6 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Extends 3D Gaussian Splatting with PBR materials, deferred shading, and a small MLP that predicts subsurface scattering residuals and incident light, trained on a new OLAT multi-view SSS dataset for real-time relighting.

Problem

Reconstructing and relighting translucent objects with subsurface scattering from multi-view OLAT data is expensive with NeRF-based methods, and 3D Gaussian Splatting cannot capture volumetric SSS effects.

Approach

Combine explicit 3D Gaussians with a spatially varying PBR BRDF, an implicit small-MLP SSS residual and jointly predicted incident light (with ray-traced visibility), and shade in image space via deferred shading to get sharp speculars at real-time rates.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use SSS GS instead of KiloOSFNovel-view synthesis · Synthetic test views, 500 images, 256²PSNR: 25.91 ±1.88 -> 35.01 ±1.01Helped
use SSS GS instead of KiloOSFNovel-view synthesis · Real-world test views, 500 images, 256²PSNR: 23.24 ±1.58 -> 26.61 ±0.09Helped
add deferred shading (ablation)SSS GS · Component ablation, two synthetic and two real-world scenesPSNR: 35.61 ±2.28 -> 36.16 ±3.76Helped
add the PBR shading model (ablation)SSS GS · Component ablation, two synthetic and two real-world scenesPSNR: 35.00 ±1.98 -> 36.16 ±3.76Helped
use a joint MLP for residual and incident light prediction (ablation)SSS GS · Component ablation, two synthetic and two real-world scenesPSNR: 31.68 ±0.66 -> 36.16 ±3.76Helped
add the SSS residual (ablation)SSS GS · Component ablation, two synthetic and two real-world scenesPSNR: 30.23 ±2.28 -> 36.16 ±3.76Helped

Surprising findings

Limitations

Experimental setup

Datasets: Blender Cycles synthetic OLAT renders (5 objects) real-world light-stage OLAT captures (15 objects)

Benchmarks: SSS OLAT synthetic test set SSS OLAT real-world test set

Metrics: PSNR SSIM LPIPS FPS training time

Baselines: Relightable 3D Gaussians KiloOSF

Builds on: 3D Gaussian Splatting Relightable 3D Gaussians Object-Centric Neural Scattering Functions OpenPBR Disney BRDF

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy