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Open-World Reinforcement Learning over Long Short-Term Imagination

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Scalable RL systems and environments · 0 citations (OpenAlex)

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Proposes LS-Imagine, a model-based visual RL agent that adds goal-conditioned jumpy state transitions and affordance maps (via image zoom-in scored by MineCLIP) to DreamerV3-style world models, improving exploration in MineDojo.

Problem

Visual model-based RL agents in high-dimensional open-world environments like Minecraft are short-sighted because they optimize policies over short imagined rollouts (about 15 steps), which hampers exploration for long-horizon payoffs.

Approach

Build a long short-term world model that simulates jumpy transitions toward task-relevant future states, with a jump flag switching between one-step and jumpy imagination. Targets come from affordance maps computed by sliding-window zoom-ins scored by MineCLIP, which serve as goal-conditioned priors and an intrinsic reward.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LS-Imagine rather than the strongest baselineMineDojo agents · Harvest log in plainssuccess rate (%): 57.00 -> 80.63Helped
Use LS-Imagine rather than the strongest baselineMineDojo agents · Harvest water with bucketsuccess rate (%): 55.72 -> 77.31Helped
Use LS-Imagine rather than the strongest baselineMineDojo agents · Harvest sandsuccess rate (%): 59.88 -> 62.68Helped
Use LS-Imagine rather than the strongest baselineMineDojo agents · Shear sheepsuccess rate (%): 25.13 -> 54.28Helped
Use LS-Imagine rather than the strongest baselineMineDojo agents · Mine iron oresuccess rate (%): 16.79 -> 20.28Helped
Use LS-Imagine rather than the strongest baselineMineDojo agents · Harvest log in plainssteps per episode: 711.22 -> 503.35Helped
Use LS-Imagine rather than the strongest baselineMineDojo agents · Harvest water with bucketsteps per episode: 628.79 -> 502.61Helped
Use LS-Imagine rather than the strongest baselineMineDojo agents · Harvest sandsteps per episode: 548.76 -> 601.18Hurt
Use LS-Imagine rather than the strongest baselineMineDojo agents · Shear sheepsteps per episode: 841.14 -> 633.78Helped
Use LS-Imagine rather than the strongest baselineMineDojo agents · Mine iron oresteps per episode: 1586.03 -> 1748.55Hurt
Add long-term imagination and adaptive switching to short-term imagination (ablation)LS-Imagine · MineDojo taskssuccess rateHelped
Add affordance-driven intrinsic reward (ablation)LS-Imagine · MineDojo tasks, early trainingsuccess rateHelped

Surprising findings

Limitations

Experimental setup

Datasets: MineDojo tasks random-agent collected images annotated with MineCLIP affordance maps

Benchmarks: MineDojo harvest log in plains MineDojo harvest water with bucket MineDojo harvest sand MineDojo shear sheep MineDojo mine iron ore

Metrics: success rate steps per successful episode MineCLIP value

Baselines: DreamerV3 VPT STEVE-1 PTGM Director DECKARD

Builds on: DreamerV3 MineCLIP Swin-Unet MineDojo

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