Research map / Reinforcement learning / Visual and representation RL
Open-World Reinforcement Learning over Long Short-Term Imagination
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Proposes LS-Imagine, a model-based visual RL agent that adds goal-conditioned jumpy state transitions and affordance maps (via image zoom-in scored by MineCLIP) to DreamerV3-style world models, improving exploration in MineDojo.
Problem
Visual model-based RL agents in high-dimensional open-world environments like Minecraft are short-sighted because they optimize policies over short imagined rollouts (about 15 steps), which hampers exploration for long-horizon payoffs.
Approach
Build a long short-term world model that simulates jumpy transitions toward task-relevant future states, with a jump flag switching between one-step and jumpy imagination. Targets come from affordance maps computed by sliding-window zoom-ins scored by MineCLIP, which serve as goal-conditioned priors and an intrinsic reward.
Key results
- On harvest log in plains, LS-Imagine reaches 80.63% success in 503 steps versus 53.33% and 711 steps for DreamerV3.
- On shear sheep, LS-Imagine achieves 54.28% success versus 25.13% for DreamerV3 and 21.54% for PTGM.
- On mine iron ore, LS-Imagine gets 20.28% success versus 16.79% for DreamerV3, with more steps (1748.55 vs 1789.06 for DreamerV3, only marginally fewer).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Harvest log in plains | success rate (%): 57.00 -> 80.63 | Helped |
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Harvest water with bucket | success rate (%): 55.72 -> 77.31 | Helped |
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Harvest sand | success rate (%): 59.88 -> 62.68 | Helped |
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Shear sheep | success rate (%): 25.13 -> 54.28 | Helped |
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Mine iron ore | success rate (%): 16.79 -> 20.28 | Helped |
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Harvest log in plains | steps per episode: 711.22 -> 503.35 | Helped |
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Harvest water with bucket | steps per episode: 628.79 -> 502.61 | Helped |
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Harvest sand | steps per episode: 548.76 -> 601.18 | Hurt |
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Shear sheep | steps per episode: 841.14 -> 633.78 | Helped |
| Use LS-Imagine rather than the strongest baseline | MineDojo agents · Mine iron ore | steps per episode: 1586.03 -> 1748.55 | Hurt |
| Add long-term imagination and adaptive switching to short-term imagination (ablation) | LS-Imagine · MineDojo tasks | success rate | Helped |
| Add affordance-driven intrinsic reward (ablation) | LS-Imagine · MineDojo tasks, early training | success rate | Helped |
Surprising findings
- Series (sequential) long short-term imagination outperforms parallel imagination by large margins.
- Stochastically skipping the jump (30% of the time) keeps gradient feedback on short-term actions.
Limitations
- Computational overhead introduced by the long short-term design and affordance map generation.
- Validated only in 3D navigation Minecraft environments with embodied agents; not suited to fixed-viewpoint or 2D settings.
- Affordance maps may fail for targets MineCLIP has not encountered.
Experimental setup
Datasets: MineDojo tasks random-agent collected images annotated with MineCLIP affordance maps
Benchmarks: MineDojo harvest log in plains MineDojo harvest water with bucket MineDojo harvest sand MineDojo shear sheep MineDojo mine iron ore
Metrics: success rate steps per successful episode MineCLIP value
Baselines: DreamerV3 VPT STEVE-1 PTGM Director DECKARD
Builds on: DreamerV3 MineCLIP Swin-Unet MineDojo
Closest papers by meaning
- Zero-shot World Models via Search in Memory (NeurIPS 2025 · similarity 0.89)
- Reinforcing VLAs in Task-Agnostic World Models (NeurIPS 2026 · similarity 0.89)
- Dynamics-Aligned Latent Imagination in Contextual World Models for Zero-Shot Generalization (NeurIPS 2025 · similarity 0.88)
- RIG: Synergizing Reasoning and Imagination in End-to-End Generalist Policy (ICLR 2026 · similarity 0.87)
- Acting Beyond Learning: Imagination-Assisted Decision-Making in the Visual-based Multi-Agent Cooperative Scenarios (AAAI 2025 · similarity 0.87)
- XLand-100B: A Large-Scale Multi-Task Dataset for In-Context Reinforcement Learning (ICLR 2025 · similarity 0.87)
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