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IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations

ICLR 2025 · 3D vision › 3D generation · approach: Feed-forward 3D asset generation and editing · 0 citations (OpenAlex)

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Proposes IDArb, a diffusion-based feed-forward model that jointly decomposes albedo, normal, metallic and roughness from an arbitrary number of multi-illumination input views, trained on a new 5.7M-image ARB-Objaverse dataset.

Problem

Intrinsic decomposition (albedo, normal, metallic, roughness) from images is ambiguous under varying lighting, and existing learning-based single-image methods produce inconsistent results across multiple views, while optimization-based methods are slow.

Approach

Fine-tunes Stable Diffusion to denoise three intrinsic triplets (albedo, normal, metallic+roughness) with cross-view and cross-component attention (adapted from Wonder3D), plus illumination-augmented sampling and a view-adapted multi/single-image training schedule so it handles any number of views and lightings.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use multiple input views instead of processing images independentlyIDArb · Synthetic dataMetallic MSE: 0.037 -> 0.016Helped
use multiple input views instead of processing images independentlyIDArb · Synthetic dataAlbedo PSNR: 32.79 -> 33.62Helped
add cross-component attention (ablation)IDArb · Intrinsic decomposition, particularly metallic and roughnessmaterial ambiguity reductionHelped
interleave single-image and multi-view training instead of training exclusively on multi-view inputs (ablation)IDArb · Single-image inputsdecomposition performanceHelped
shift the noise scheduler toward higher noise levels (ablation)IDArb · Metallic and roughness predictionprediction performanceHelped
increase the number of viewpoints from 1 to 8 with 1 lighting condition (ablation)IDArb · Synthetic dataAlbedo performance: 29.16 -> 30.49Helped
increase lighting conditions from 1 to 3 with 1 viewpoint (ablation)IDArb · Synthetic dataMetallic MSE: 0.105 -> 0.061Helped
add IDArb intrinsic decompositions as pseudo-material labelsNVDiffRecMC · NeRFactorRelighting: 22.65 -> 27.20Helped
add IDArb intrinsic decompositions as pseudo-material labelsNVDiffRecMC · Synthetic4RelightRoughness: 0.046 -> 0.014Helped

Surprising findings

Limitations

Experimental setup

Datasets: ARB-Objaverse G-Objaverse ABO Objaverse Poly Haven HDR environment maps Pixabay images NeRFactor Synthetic4Relight MIT-Intrinsic Stanford-ORB OpenIllumination NeRD

Benchmarks: ARB-Objaverse/G-Objaverse synthetic evaluation MIT-Intrinsic Stanford-ORB NeRFactor Synthetic4Relight Pixabay real-world images

Metrics: SSIM PSNR cosine similarity MSE LPIPS

Baselines: IID RGB↔X IntrinsicAnything GeoWizard SDM-UniPS NVDiffRecMC StableNormal IntrinsicNeRF

Builds on: Stable Diffusion Wonder3D Objaverse RGB↔X

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