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IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations
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Proposes IDArb, a diffusion-based feed-forward model that jointly decomposes albedo, normal, metallic and roughness from an arbitrary number of multi-illumination input views, trained on a new 5.7M-image ARB-Objaverse dataset.
Problem
Intrinsic decomposition (albedo, normal, metallic, roughness) from images is ambiguous under varying lighting, and existing learning-based single-image methods produce inconsistent results across multiple views, while optimization-based methods are slow.
Approach
Fine-tunes Stable Diffusion to denoise three intrinsic triplets (albedo, normal, metallic+roughness) with cross-view and cross-component attention (adapted from Wonder3D), plus illumination-augmented sampling and a view-adapted multi/single-image training schedule so it handles any number of views and lightings.
Key results
- On synthetic data, Ours(multi) reaches albedo PSNR 33.62 and SSIM 0.937, normal cosine similarity 0.941, metallic MSE 0.016 and roughness MSE 0.033, beating IID, RGB↔X and IntrinsicAnything.
- Photometric stereo on NeRFactor with 8 OLAT images gives albedo PSNR 25.15 and normal 0.85, the best among compared methods including SDM-UniPS.
- Using IDArb decompositions as pseudo-labels improves NVDiffRecMC on Synthetic4Relight: relighting 24.05 to 31.01 and raw albedo 17.03 to 26.42.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use multiple input views instead of processing images independently | IDArb · Synthetic data | Metallic MSE: 0.037 -> 0.016 | Helped |
| use multiple input views instead of processing images independently | IDArb · Synthetic data | Albedo PSNR: 32.79 -> 33.62 | Helped |
| add cross-component attention (ablation) | IDArb · Intrinsic decomposition, particularly metallic and roughness | material ambiguity reduction | Helped |
| interleave single-image and multi-view training instead of training exclusively on multi-view inputs (ablation) | IDArb · Single-image inputs | decomposition performance | Helped |
| shift the noise scheduler toward higher noise levels (ablation) | IDArb · Metallic and roughness prediction | prediction performance | Helped |
| increase the number of viewpoints from 1 to 8 with 1 lighting condition (ablation) | IDArb · Synthetic data | Albedo performance: 29.16 -> 30.49 | Helped |
| increase lighting conditions from 1 to 3 with 1 viewpoint (ablation) | IDArb · Synthetic data | Metallic MSE: 0.105 -> 0.061 | Helped |
| add IDArb intrinsic decompositions as pseudo-material labels | NVDiffRecMC · NeRFactor | Relighting: 22.65 -> 27.20 | Helped |
| add IDArb intrinsic decompositions as pseudo-material labels | NVDiffRecMC · Synthetic4Relight | Roughness: 0.046 -> 0.014 | Helped |
Surprising findings
- Training only on multi-view inputs degrades single-image decomposition, motivating the view-adapted interleaved training.
- Performance gains from adding more viewpoints diminish beyond eight views.
Limitations
- Cross-view attention concatenates all views, giving O(N^2) cost that limits dense high-resolution inputs.
- Struggles with outdoor scenes, text, and fine-grained material details since training data is object-centric and synthetic with simple global material values.
- Complex real-world materials such as corroded bronze with spatially varying metallic and roughness are not handled well.
Experimental setup
Datasets: ARB-Objaverse G-Objaverse ABO Objaverse Poly Haven HDR environment maps Pixabay images NeRFactor Synthetic4Relight MIT-Intrinsic Stanford-ORB OpenIllumination NeRD
Benchmarks: ARB-Objaverse/G-Objaverse synthetic evaluation MIT-Intrinsic Stanford-ORB NeRFactor Synthetic4Relight Pixabay real-world images
Metrics: SSIM PSNR cosine similarity MSE LPIPS
Baselines: IID RGB↔X IntrinsicAnything GeoWizard SDM-UniPS NVDiffRecMC StableNormal IntrinsicNeRF
Builds on: Stable Diffusion Wonder3D Objaverse RGB↔X
Closest papers by meaning
- Intrinsic Image Diffusion for Indoor Single-view Material Estimation (CVPR 2024 · similarity 0.90)
- Material Palette: Extraction of Materials from a Single Image (CVPR 2024 · similarity 0.88)
- Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion (CVPR 2025 · similarity 0.88)
- Decompositional Neural Scene Reconstruction with Generative Diffusion Prior (CVPR 2025 · similarity 0.87)
- MAGE : Single Image to Material-Aware 3D via the Multi-View G-Buffer Estimation Model (CVPR 2025 · similarity 0.86)
- Latent Intrinsics Emerge from Training to Relight (NeurIPS 2024 · similarity 0.86)
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