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MAGE : Single Image to Material-Aware 3D via the Multi-View G-Buffer Estimation Model

CVPR 2025 · 3D vision › 3D generation · approach: Diffusion-based novel view synthesis · 0 citations (OpenAlex)

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MAGE predicts multi-view G-buffers (XYZ, normal, albedo, roughness, metallic) from a single image using a deterministic single-step network initialized from Zero123++, trained with image-space and physically based lighting response losses on a synthetic Objaverse-derived PBR dataset.

Problem

Single-image 3D reconstruction methods fail to recover physically based material properties (albedo, roughness, metallic) and often bake illumination into textures, limiting relighting in realistic scenarios.

Approach

Borrow the deferred-rendering G-buffer representation to decompose material-aware 3D generation into multi-view G-buffer estimation; convert a multi-view diffusion U-Net into a deterministic single-step predictor and supervise it with image-space losses including a split-sum-rendering-based lighting response loss that enforces physical consistency across G-buffer components.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use deterministic single-step inference instead of multi-step denoising (ablation)MAGE · G-buffers estimationPSNR: Albedo: 18.620 -> 22.243; Normal: 24.668 -> 28.399; Roughness: 18.552 -> 21.819; Metallic: 16.423 -> 20.278Helped
add image space losses (ablation)MAGE · G-buffers estimationPSNR: Albedo: 17.226 -> 22.243; Normal: 23.458 -> 28.399; Roughness: 18.319 -> 21.819; Metallic: 15.258 -> 20.278Helped
add lighting response loss (ablation)MAGE · G-buffers estimationPSNR: Albedo: 19.353 -> 22.243; Normal: 24.969 -> 28.399; Roughness: 19.019 -> 21.819; Metallic: 18.028 -> 20.278Helped

Limitations

Experimental setup

Datasets: Objaverse Freepik AI-generated and real captured test images

Benchmarks: Objaverse-based held-out G-buffer test set real captured and AI-generated wild images

Metrics: PSNR SSIM LPIPS

Baselines: MeshFormer RGB↔X IID GeoWizard multi-step diffusion G-buffer variant

Builds on: Zero123++ deferred rendering G-buffers split-sum image-based rendering single-step diffusion

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