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DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
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Proposes DICE, a Transformer-based end-to-end method that regresses hand-face meshes, contacts and face deformations from a single image in real time, trained with Decaf data plus 500 weakly-labeled in-the-wild images using depth and adversarial priors.
Problem
Recovering 3D hand-face interactions with facial deformations and contacts from a single RGB image, which prior optimization-based methods (Decaf) solve too slowly and generalize poorly beyond studio data that has 3D annotations.
Approach
A two-branch Transformer (MeshNet for global vertex positions, InteractionNet for local deformation and contact) followed by neural inverse-kinematics to get animatable FLAME/MANO parameters, plus a weakly-supervised scheme that uses 2D keypoints, Marigold depth of keypoints, and hand/face pose discriminators on in-the-wild images without 3D labels.
Key results
- DICE achieves PVE 8.32 on Decaf, a 7.5% reduction vs Decaf's 9.65, and MPJPE 9.95 and PAMPJPE 7.27.
- DICE runs at about 20 fps (0.049 s per image) on an RTX 4090, versus Decaf's 19.59 s per image on an A6000.
- DICE F-Score is 72.7 versus Decaf's 89.6, so it is lower than the optimization-based Decaf on overall plausibility, though best among regression methods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace Decaf with DICE | hand-face reconstruction · Decaf | PVE: 9.65 -> 8.32 | Helped |
| replace PIXIE-R with DICE | hand-face reconstruction · Decaf | PVE: 11.0 -> 8.32 | Helped |
| replace PIXIE-R with DICE | hand-face reconstruction · Decaf | F-Score: 72.0 -> 72.7 | Helped |
| replace Decaf with DICE | face contact estimation · Decaf face contacts | F-score: 0.57 -> 0.61 | Helped |
| replace Decaf with DICE | hand contact estimation · Decaf hand contacts | F-score: 0.47 -> 0.50 | Helped |
| add the two-branch architecture separating interaction estimation from mesh regression (ablation) | DICE · Decaf | PVE*: 9.29 -> 8.32 | Helped |
| add in-the-wild training data and weak supervision (ablation) | DICE · Decaf | PVE*: 8.93 -> 8.32 | Helped |
| add in-the-wild training data and weak supervision (ablation) | DICE · Decaf | F-Score: 73.3 -> 72.7 | Hurt |
| supervise the unrefined face and hand mesh features before inverse kinematics (ablation) | DICE · Decaf | PVE*: 12.2 -> 8.32 | Helped |
| add depth loss (ablation) | DICE · Decaf | PVE*: 15.6 -> 8.32 | Helped |
| add direct parameter supervision (ablation) | DICE · Decaf | F-Score: 64.7 -> 72.7 | Helped |
| add adversarial supervision (ablation) | DICE · Decaf | PVE*: 11.1 -> 8.32 | Helped |
Surprising findings
- Decaf attains higher overall physical plausibility (F-Score 89.6) than DICE (72.7), which the authors attribute to test-time optimization.
- Removing depth supervision, which is applied only to in-the-wild data, significantly degrades performance on the Decaf validation set (PVE 15.6 vs 8.32).
Limitations
- Lower F-Score than optimization-based Decaf, indicating weaker physical plausibility.
- Fails under extreme hand-face distance or complete occlusion, and degrades on out-of-distribution inputs such as gloves or infants.
- Only 500 in-the-wild images used; scaling to larger in-the-wild data is untested.
Experimental setup
Datasets: Decaf RenderMe-360 FreiHand in-the-wild internet images (500)
Benchmarks: Decaf
Metrics: PVE MPJPE PAMPJPE Collision Distance Non-Collision Ratio Touchness F-Score contact F-score running time
Baselines: Decaf Benchmark (Decaf baseline) PIXIE (whole-body) PIXIE (hand+face) PIXIE-R METRO FastMETRO
Builds on: Decaf METRO FastMETRO PIXIE Marigold
Closest papers by meaning
- EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild (CVPR 2025 · similarity 0.87)
- Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars (NeurIPS 2024 · similarity 0.86)
- Learning Explicit Contact for Implicit Reconstruction of Hand-Held Objects from Monocular Images (AAAI 2024 · similarity 0.86)
- PICO: Reconstructing 3D People In Contact with Objects (CVPR 2025 · similarity 0.85)
- HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions (CVPR 2024 · similarity 0.85)
- SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit Meshes (NeurIPS 2025 · similarity 0.85)
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