atlas

Research map / Multi-agent systems and games / Cooperative multi-agent RL

HyperMARL: Adaptive Hypernetworks for Multi-Agent RL

NeurIPS 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Cooperative MARL algorithms · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes HyperMARL, an agent-conditioned hypernetwork that generates per-agent policy and critic parameters within a fully shared architecture, decoupling observation- and agent-conditioned gradients to enable specialised or homogeneous MARL behaviour without altered objectives.

Problem

Parameter sharing in MARL suppresses behavioural diversity needed for specialisation; coupling agent IDs with observations in shared networks worsens cross-agent gradient interference, and existing remedies add complexity (altered objectives, preset diversity levels, sequential updates).

Approach

An agent-conditioned hypernetwork (linear one-hot or MLP with learned embeddings) generates each agent's actor and critic weights from a single shared parameter vector, so per-agent gradients are averaged before the deterministic agent-specific Jacobian is applied, decoupling observation noise from agent identity.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HyperMARL instead of FuPS+IDMAPPO on MAMuJoCo Humanoid-v2 17x1 · MAMuJoCo Humanoid-v2 17x1mean episode return (IQM): 566.12 -> 6544.10Helped
Use HyperMARL instead of FuPS+IDMAPPO on MAMuJoCo Walker2d-v2 2x3 · MAMuJoCo Walker2d-v2 2x3mean episode return (IQM): 4574.39 -> 5064.86Helped
Use HyperMARL instead of FuPS+IDMAPPO on MAMuJoCo HalfCheetah-v2 2x3 · MAMuJoCo HalfCheetah-v2 2x3mean episode return (IQM): 6771.21 -> 7063.72Helped
Use HyperMARL instead of FuPS+IDMAPPO on MAMuJoCo Ant-v2 4x2 · MAMuJoCo Ant-v2 4x2mean episode return (IQM): 6148.58 -> 5940.16Hurt
Remove gradient decoupling by conditioning the hypernetwork on observation and agent ID together (ablation)HyperMARL · Humanoid-v2 and DispersionperformanceHurt
Remove reset fan-in/out initialization scaling (ablation)HyperMARL · Humanoid-v2performanceHurt
Remove reset fan-in/out initialization scaling (ablation)HyperMARL · DispersionperformanceNo clear effect
Use a smaller agent embedding (dim 4 rather than dim 64) (ablation)HyperMARL on 20-agent SMAX · 20-agent SMAXmean win rate (IQM): 0.1155 -> 0.4455Helped
Increase embedding dim from 4 to 64 with hidden dims 16 and LR 0.0005 (ablation)HyperMARL on 20-agent SMAX · 20-agent SMAXmean win rate (IQM): 0.4455 -> 0.3483Hurt
Increase hidden dims from 16 to 64 with embedding dim 4 and LR 0.0005 (ablation)HyperMARL on 20-agent SMAX · 20-agent SMAXmean win rate (IQM): 0.4455 -> 0.3765Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Dispersion (VMAS) Navigation (VMAS) MAMuJoCo SMAX Blind-Particle Spread (BPS) Specialisation and Synchronisation games (self-constructed)

Benchmarks: Dispersion Navigation MAMuJoCo SMAX Blind-Particle Spread

Metrics: IQM of episode return with 95% CI win rate System Neural Diversity (Jensen-Shannon distance) policy gradient variance gradient cosine similarity

Baselines: NoPS FuPS+ID DiCo HAPPO Kaleidoscope SePS

Builds on: IPPO MAPPO QMIX HAPPO SePS

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy