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On the Convergence of No-Regret Dynamics in Information Retrieval Games with Proportional Ranking Functions

ICLR 2025 · Bandits and online learning › Online convex optimization and games · approach: Fast no-regret dynamics in games · 0 citations (OpenAlex)

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Shows that proportional ranking functions with concave activation induce socially concave publisher games, so no-regret dynamics converge to Nash equilibrium in average, and compares activation families empirically on publisher/user welfare and convergence rate.

Problem

Strategic content publishers in search/recommendation ecosystems learn via no-regret dynamics; it is unknown which ranking functions guarantee convergence of such dynamics to equilibrium, and how ranking choice affects welfare.

Approach

Defines proportional ranking functions (PRFs) determined by a single activation function g and proves that concavity of g is equivalent to the induced games being concave and socially concave, so any no-regret dynamics converge in average to a Nash equilibrium.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use a concave activation function in the proportional ranking functionproportional ranking functions in publishers' games · publishers' gamesno-regret dynamics convergenceHelped
use a less uniform ranking functionLinear, Logarithmic, and Root PRFs · simulated publishers' gamesusers' welfareHelped
use a less uniform ranking functionLinear, Logarithmic, and Root PRFs · simulated publishers' gamespublishers' welfareHurt
use a less uniform ranking functionLinear, Logarithmic, and Root PRFs · simulated publishers' gamesconvergence rateHelped
increase the penalty factor λ (ablation)simulated publishers' games with uniform i.i.d. instances · publishers' welfarepublishers' welfareMixed
increase the penalty factor λ (ablation)simulated publishers' games · users' welfareusers' welfareHurt
increase the penalty factor λ (ablation)simulated publishers' games with uniform i.i.d. instances · convergence rateconvergence rateNo clear effect
increase the number of publishers n (ablation)simulated publishers' games · publishers' welfarepublishers' welfareMixed
increase the number of publishers n (ablation)simulated publishers' games · users' welfareusers' welfareHurt
increase the number of publishers n (ablation)simulated publishers' games · convergence rateconvergence rateHurt
increase the demand support size s (ablation)simulated publishers' games · publishers' welfarepublishers' welfareHelped
increase the demand support size s (ablation)simulated publishers' games · users' welfareusers' welfareHurt

Surprising findings

Limitations

Experimental setup

Metrics: publishers' welfare users' welfare convergence rate average regret

Baselines: softmax ranking function linear PRF root PRF logarithmic PRF

Builds on: socially concave games (Even-dar et al., 2009) concave games (Rosen, 1965) LRL-OFTRL (Farina et al., 2022) publishers' game of Madmon et al. (2023)

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