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On the Convergence of No-Regret Dynamics in Information Retrieval Games with Proportional Ranking Functions
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Shows that proportional ranking functions with concave activation induce socially concave publisher games, so no-regret dynamics converge to Nash equilibrium in average, and compares activation families empirically on publisher/user welfare and convergence rate.
Problem
Strategic content publishers in search/recommendation ecosystems learn via no-regret dynamics; it is unknown which ranking functions guarantee convergence of such dynamics to equilibrium, and how ranking choice affects welfare.
Approach
Defines proportional ranking functions (PRFs) determined by a single activation function g and proves that concavity of g is equivalent to the induced games being concave and socially concave, so any no-regret dynamics converge in average to a Nash equilibrium.
Key results
- Theorem 2: for a proportional ranking function, concavity of the activation g is equivalent to the induced games being concave and socially concave, implying no-regret dynamics converge in average to an approximate Nash equilibrium.
- Simulations show a trade-off: ranking functions closer to uniform yield higher publishers' welfare, lower users' welfare, and slower convergence.
- Softmax (non-concave) activation yields linear regret growth in simulations even though dynamics converge, so no-regret guarantee fails there.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use a concave activation function in the proportional ranking function | proportional ranking functions in publishers' games · publishers' games | no-regret dynamics convergence | Helped |
| use a less uniform ranking function | Linear, Logarithmic, and Root PRFs · simulated publishers' games | users' welfare | Helped |
| use a less uniform ranking function | Linear, Logarithmic, and Root PRFs · simulated publishers' games | publishers' welfare | Hurt |
| use a less uniform ranking function | Linear, Logarithmic, and Root PRFs · simulated publishers' games | convergence rate | Helped |
| increase the penalty factor λ (ablation) | simulated publishers' games with uniform i.i.d. instances · publishers' welfare | publishers' welfare | Mixed |
| increase the penalty factor λ (ablation) | simulated publishers' games · users' welfare | users' welfare | Hurt |
| increase the penalty factor λ (ablation) | simulated publishers' games with uniform i.i.d. instances · convergence rate | convergence rate | No clear effect |
| increase the number of publishers n (ablation) | simulated publishers' games · publishers' welfare | publishers' welfare | Mixed |
| increase the number of publishers n (ablation) | simulated publishers' games · users' welfare | users' welfare | Hurt |
| increase the number of publishers n (ablation) | simulated publishers' games · convergence rate | convergence rate | Hurt |
| increase the demand support size s (ablation) | simulated publishers' games · publishers' welfare | publishers' welfare | Helped |
| increase the demand support size s (ablation) | simulated publishers' games · users' welfare | users' welfare | Hurt |
Surprising findings
- With softmax (non-concave) activation, the dynamics converge empirically but publishers' regret grows linearly, so they are not no-regret dynamics.
Limitations
- No theoretical convergence-rate analysis; guarantees are only in the average sense, while simulations show last-iterate convergence.
- Each publisher produces a single document and a specific quadratic-style integrity cost is assumed.
- No algorithm known with sublinear regret for non-concave games, so the non-concave case is not covered.
Experimental setup
Metrics: publishers' welfare users' welfare convergence rate average regret
Baselines: softmax ranking function linear PRF root PRF logarithmic PRF
Builds on: socially concave games (Even-dar et al., 2009) concave games (Rosen, 1965) LRL-OFTRL (Farina et al., 2022) publishers' game of Madmon et al. (2023)
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