Research map / Reinforcement learning / Visual and representation RL
Learning Interactive World Model for Object-Centric Reinforcement Learning
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Proposes FIOC-WM, an object-centric world model that learns object interactions and attribute (static/dynamic) factorization from pixel embeddings, and trains a hierarchical policy that composes learned interaction primitives for long-horizon control.
Problem
Object-centric RL methods factor state by objects but leave interactions implicit, limiting sample efficiency and generalization of policy learning in long-horizon robotic and embodied tasks.
Approach
Learn a two-level factorization (object slots and per-object static/dynamic attributes) plus latent time-varying interaction graphs within a world model built on pre-trained visual embeddings, then use a high-level policy to select interaction subgoal graphs and a low-level interaction policy (MPC or PPO) to execute them.
Key results
- On Libero compositional generalization, FIOC reaches 0.70 success rate vs 0.65 for EIT and 0.58 for Dreamer-V3.
- Across Gym Fetch, Franka Kitchen, i-Gibson and Libero single-task results, FIOC is best in 5 of 8 tasks per the appendix claim.
- LPIPS on Fetch improves from 0.009 (DINO-WM) to 0.007 (FIOC).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FIOC instead of the strongest listed baseline | world-model reconstruction · Fetch | LPIPS: 0.009 -> 0.007 | Helped |
| Use FIOC instead of the strongest listed baseline | world-model reconstruction · Kitchen | LPIPS: 0.035 -> 0.038 | Hurt |
| Use FIOC instead of EIT | policy learning · Attribute generalization, i-Gibson | success rate: 0.70 -> 0.79 | Helped |
| Use FIOC instead of the strongest listed baseline | policy learning · Attribute generalization, Push & Switch | success rate: 0.95 -> 0.91 | Hurt |
| Add static/dynamic state factorization (ablation) | FIOC · Libero, compositional generalization | success rate: 0.64 -> 0.70 | Helped |
| Add learned interaction modeling rather than a fully connected graph (ablation) | FIOC · Libero, compositional generalization | success rate: 0.52 -> 0.70 | Helped |
| Use pre-trained policies instead of random actions in offline learning (ablation) | FIOC · Libero, compositional generalization | success rate: 0.48 -> 0.70 | Helped |
| Add the high-level hierarchical policy (ablation) | FIOC · Libero, compositional generalization | success rate: 0.42 -> 0.70 | Helped |
| Pre-train the low-level policy offline (ablation) | FIOC · Libero, compositional generalization | success rate: 0.59 -> 0.70 | Helped |
| Add the diversity term to high-level policy learning (ablation) | FIOC · Libero, compositional generalization | success rate: 0.50 -> 0.70 | Helped |
| Tune the world model online (ablation) | FIOC · Gym Fetch Task 1 | success rate: 0.95 \pm 0.03 -> 0.96 \pm 0.02 | No clear effect |
| Tune the world model online (ablation) | FIOC · Franka Kitchen Task 1 | success rate: 0.82 \pm 0.04 -> 0.79 \pm 0.06 | Mixed |
Surprising findings
- Removing the interaction modeling drops Libero single-task success from 0.81 to 0.63, the largest drop among world-model components.
- Online world-model fine-tuning does not consistently help: several tasks decline (e.g., Franka Kitchen Task 1 from 0.82 to 0.79).
Limitations
- Relies on a pretrained object-centric model for object discovery.
- Interaction models primarily generalize to seen object categories.
- Validated only on simulated benchmarks, not real robots.
Experimental setup
Datasets: SpritesWorld OpenAI-Gym Fetch Franka Kitchen i-Gibson LIBERO
Benchmarks: SpritesWorld OpenAI-Gym Fetch Franka Kitchen i-Gibson LIBERO
Metrics: LPIPS normalized SHD MSE (linear probing) success rate
Baselines: DreamerV3 TD-MPC2 EIT DINO-WM
Builds on: DINO-WM SKILD slot attention neural relational inference PPO
Closest papers by meaning
- Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction (ICLR 2025 · similarity 0.88)
- SOLD: Slot Object-Centric Latent Dynamics Models for Relational Manipulation Learning from Pixels (ICML 2025 · similarity 0.87)
- Learning Interactive Real-World Simulators (ICLR 2024 · similarity 0.86)
- Modeling Unseen Environments with Language-guided Composable Causal Components in Reinforcement Learning (ICLR 2025 · similarity 0.86)
- DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning (ICML 2025 · similarity 0.86)
- Entity-Centric Reinforcement Learning for Object Manipulation from Pixels (ICLR 2024 · similarity 0.86)
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