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Dual-Scale World Models for LLM Agents towards Hard-Exploration Problems
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Proposes GLoW, a dual-scale world-model framework for LLM agents that combines a value-ranked trajectory frontier with multi-path advantage reflection to improve exploration on Jericho text games.
Problem
LLM agents struggle with hard-exploration tasks with sparse rewards and huge action spaces, such as Jericho text-based games, where prior RL and MCTS methods need hundreds of thousands of environment interactions.
Approach
Extends Go-Explore with a global world model (a top-k trajectory frontier analyzed by an LLM to estimate achieved and potential state values for selection) and a local world model (Multi-path Advantage Reflection that compares multiple rollouts from the same state to infer semantic advantages at key decision points).
Key results
- GLoW reaches 73.0 on Zork1 versus 51.7 for the best LLM baseline (ICRL) and achieves the best LLM-based score on 7 of 10 Jericho games.
- GLoW obtains 75.0 on Deephome and 73.7 on Ludicorp, nearly matching XTX (77.7 and 78.8) while using 1,000 steps instead of 800,000.
- Ablations show that removing MAR, the LLM-based global analysis, or the trajectory frontier each lowers scores; the n=3 setting performs best.
Surprising findings
- With a valid-action soft constraint, re-implemented LLM baselines reach near-RL scores on Zork1 (ReAct 48.3), in contrast to near-zero scores reported in prior work.
- Removing all GLoW components yields performance similar to standard IGE, so adding multi-path reflection alone gives no clear gain.
Limitations
- Relies on a single closed API LLM (GPT-4.1-mini), so generality across backbones is untested.
- Results have high variance across seeds (e.g., Enchanter ±20.1) with only 3 seeds, and the LLM baselines use only 1,000 steps.
- Compares sample efficiency against RL methods that use far more interactions, under differing protocols.
Experimental setup
Datasets: Jericho benchmark
Benchmarks: Jericho
Metrics: maximum game score (mean ± standard error over 3 seeds)
Baselines: DRRN KG-A2C RC-DQN XTX MC-LAVE MC-DML ReAct Reflexion ICRL IGE
Builds on: Go-Explore Intelligent Go-Explore Reflexion ReAct TRPO
Closest papers by meaning
- UltraHorizon: Benchmarking LLM-Agent Capabilities in Ultra Long-Horizon Scenarios (ICML 2026 · similarity 0.88)
- Expanding LLM Agent Boundaries with Strategy-Guided Exploration (NeurIPS 2026 · similarity 0.87)
- WALL-E: World Alignment by NeuroSymbolic Learning improves World Model-based LLM Agents (NeurIPS 2025 · similarity 0.87)
- Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models (ICLR 2025 · similarity 0.86)
- AgentSquare: Automatic LLM Agent Search in Modular Design Space (ICLR 2025 · similarity 0.86)
- AgentSwift: Efficient LLM Agent Design via Value-Guided Hierarchical Search (AAAI 2026 · similarity 0.86)
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