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Dual-Scale World Models for LLM Agents towards Hard-Exploration Problems

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: Robust and efficient agent execution

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Proposes GLoW, a dual-scale world-model framework for LLM agents that combines a value-ranked trajectory frontier with multi-path advantage reflection to improve exploration on Jericho text games.

Problem

LLM agents struggle with hard-exploration tasks with sparse rewards and huge action spaces, such as Jericho text-based games, where prior RL and MCTS methods need hundreds of thousands of environment interactions.

Approach

Extends Go-Explore with a global world model (a top-k trajectory frontier analyzed by an LLM to estimate achieved and potential state values for selection) and a local world model (Multi-path Advantage Reflection that compares multiple rollouts from the same state to infer semantic advantages at key decision points).

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Jericho benchmark

Benchmarks: Jericho

Metrics: maximum game score (mean ± standard error over 3 seeds)

Baselines: DRRN KG-A2C RC-DQN XTX MC-LAVE MC-DML ReAct Reflexion ICRL IGE

Builds on: Go-Explore Intelligent Go-Explore Reflexion ReAct TRPO

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