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First-Explore, then Exploit: Meta-Learning to Solve Hard Exploration-Exploitation Trade-Offs

NeurIPS 2024 · Reinforcement learning › Visual and representation RL · approach: Task-inference meta-RL · 2 citations (OpenAlex)

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Proposes First-Explore, a meta-RL framework that trains separate explore and exploit policies (shared transformer, interleaved cross-entropy updates) and combines them at inference, so cumulative-reward meta-RL no longer gets stuck avoiding exploration on domains requiring sacrificed early reward.

Problem

Cumulative-reward meta-RL methods fail to learn exploration when optimal behavior requires forgoing immediate reward in early episodes, converging to a policy of not exploring even on simple bandit domains.

Approach

Learn two policies: an explore policy trained only to produce episodes that make subsequent exploit episodes higher-return, and an exploit policy trained to maximize episode return given context; after training, choose k explore episodes followed by exploitation at inference.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use separate explore and exploit policies, then combine them at inferenceCumulative-reward meta-RL · Bandits with One Fixed Arm, μ₁=0.5mean cumulative reward: 56.1 ± 12.2 -> 127.7 ± 2.0Helped
Use separate explore and exploit policies, then combine them at inferenceCumulative-reward meta-RL · Dark Treasure-Room, ρ=-4mean cumulative reward: RL² 0.2± 0.1; VariBAD 0.2± 0.1; HyperX -0.2 ± 0.2; First-Explore 2.0 ± 0.3Helped
Use separate explore and exploit policies, then combine them at inferenceCumulative-reward meta-RL · Ray Mazemean cumulative reward: RL² 0±0; VariBAD 0±0; HyperX 0.07 ± 0.07; First-Explore 0.5 ± 0.01Helped
Use separate explore and exploit policies, then combine them at inferenceCumulative-reward meta-RL · Bandits with One Fixed Arm, μ₁=0mean cumulative reward: 117.9± 3.9 -> 128.4 ± 0.7Helped
Use separate explore and exploit policies, then combine them at inferenceCumulative-reward meta-RL · Dark Treasure-Room, ρ=0mean cumulative reward: RL² 7.2 ± 0.7; VariBAD 9.6 ± 0.4; HyperX 7.5 ± 1.2; First-Explore 11.1 ± 0.2Helped
Use First-Explore as ρ variesFirst-Explore · Dark Treasure-Room, ρ=-2√2mean cumulative reward: RL² 0.4 ± 0.1; VariBAD 0.7 ± 0.3; HyperX 0.8 ± 0.5; First-Explore 4.4 ± 0.3Helped
Use First-Explore as ρ variesFirst-Explore · Dark Treasure-Room, ρ=-2√3mean cumulative reward: RL² 0.2 ± 0.1; VariBAD 0.3 ± 0.1; HyperX -0.1 ± 0.1; First-Explore 3.1 ± 0.3Helped

Surprising findings

Limitations

Experimental setup

Datasets: Bandits with One Fixed Arm (constructed) Dark Treasure Rooms (constructed) Ray Maze (constructed)

Benchmarks: Bandits with One Fixed Arm Dark Treasure Rooms Ray Maze

Metrics: mean cumulative reward standard deviation median reward Mann-Whitney U p-value

Baselines: RL^2 VariBAD HyperX UCB-1 Thompson Sampling Random Action

Builds on: RL^2 VariBAD HyperX GPT-2

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