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DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References
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Trains a generalizable neural dexterous-hand tracking controller from large curated robot tracking demonstrations, mined iteratively with a homotopy optimization scheme and a learned homotopy path generator, combining RL and imitation learning.
Problem
Learning a generalizable, robust neural controller that makes a dexterous robot hand track human hand-object kinematic references for diverse objects and manipulation skills, where RL needs task-specific rewards and trajectory optimization needs accurate dynamics.
Approach
Iteratively alternate between mining high-quality per-trajectory tracking demonstrations (RL with tracking-controller priors and homotopy optimization over simplified-to-complex reference paths, with a diffusion-based homotopy path generator) and training the neural controller jointly with RL reward and action-imitation loss on those demonstrations (data flywheel).
Key results
- On GRAB, the full method reaches 46.70% / 65.48% success vs 34.52% / 52.79% for DGrasp (best baseline reported around 38.58/54.82 for PPO w/o sup.), an improvement of over 10 points.
- On TACO, the full method reaches 48.77% / 74.38% success vs 38.42% / 47.78% for DGrasp and 34.98% / 57.64% for PPO w/o sup.
- Real-world tests on LEAP hand with Franka arm show the method succeeds on more objects than the PPO baseline (e.g., 75% vs 50% on several objects at the strictest level).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add high-quality tracking demonstrations and homotopy optimization (ablation) | DexTrack · GRAB test | success rate (10cm-20°-0.8 / 10cm-40°-1.2): 39.59/57.87 -> 46.70/65.48 | Helped |
| add high-quality tracking demonstration data (ablation) | DexTrack with homotopy optimization · GRAB test | success rate (10cm-20°-0.8 / 10cm-40°-1.2): 43.15/62.44 -> 46.70/65.48 | Helped |
| add high-quality tracking demonstrations and homotopy optimization (ablation) | DexTrack · TACO test | success rate (10cm-20°-0.8 / 10cm-40°-1.2): 44.83/67.00 -> 48.77/74.38 | Helped |
| add high-quality tracking demonstration data (ablation) | DexTrack with homotopy optimization · TACO test | success rate (10cm-20°-0.8 / 10cm-40°-1.2): 47.78/72.41 -> 48.77/74.38 | Helped |
| increase demonstration data from 0.1 to 1.0 of the original size (ablation) | DexTrack · TACO test | success rate (10cm-20°-0.8 / 10cm-40°-1.2): 36.45/59.61 -> 48.77/74.38 | Helped |
| train on all GRAB training trajectories instead of the selected high-quality subset (ablation) | DexTrack · GRAB test | success rate: 42.13% and 60.41% | Hurt |
Surprising findings
- Training on tracking demonstrations for all GRAB trajectories with 16 GPUs for a week gave lower success (42.13%/60.41%) than the selective curated demonstration approach, suggesting data quality matters as much as quantity.
Limitations
- Acquiring high-quality tracking demonstrations is time-consuming
- Object can drop from the hand during in-hand manipulation; failures on new thin/novel categories
- Homotopy path generator generalizes poorly to out-of-distribution objects
Experimental setup
Datasets: GRAB TACO
Benchmarks: GRAB TACO
Metrics: object rotation error object translation error wrist error finger error success rate (10cm-20deg-0.8 and 10cm-40deg-1.2 thresholds)
Baselines: DGrasp PPO (OmniGrasp rew.) PPO (w/o sup., tracking rew.)
Builds on: PPO OmniGrasp DART DGrasp chain-of-thought
Closest papers by meaning
- ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning (CVPR 2025 · similarity 0.89)
- DexHandDiff: Interaction-aware Diffusion Planning for Adaptive Dexterous Manipulation (CVPR 2025 · similarity 0.89)
- DexFlyWheel: A Scalable and Self-improving Data Generation Framework for Dexterous Manipulation (NeurIPS 2025 · similarity 0.88)
- Scaffolding Dexterous Manipulation with Vision-Language Models (NeurIPS 2025 · similarity 0.88)
- Cross-Embodiment Dexterous Grasping with Reinforcement Learning (ICLR 2025 · similarity 0.87)
- SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework (NeurIPS 2026 · similarity 0.86)
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