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Beyond Mandatory Federations: Balancing Egoism, Utilitarianism and Egalitarianism in Mixed-Motive Games

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 0 citations (OpenAlex)

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Proposes Flexible-Participation Federation (FPF) and Local Multi-Federation (LMF) so agents can voluntarily join federations, balancing egoism, utilitarianism and egalitarianism in mixed-motive games with convergence guarantees.

Problem

Mixed-motive multi-agent learning methods require agents to share private local information or mandatorily join federations, which is impractical and risks free-riding and exploitation.

Approach

Replace mandatory global federation with voluntary participation (FPF), where participating agents regularize their egoistic policy toward a federated utilitarian/egalitarian policy, and extend to LMF where agents form multiple localized federations exchanging parameters or policy gradients.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use FPF or LMF instead of the compared baselinesFPF and LMF · Cleanup and Harvestcollective returnsHelped
use FPF or LMF instead of the compared baselinesFPF and LMF · Classic Discrete Scenarioscollective returnsMixed
use FPF or LMF instead of the compared baselinesFPF and LMF · Cleanup and Harveststandard variance / mean of rewardsHelped
use FPF or LMF instead of the compared baselinesFPF and LMF · Classic Discrete Scenariosstandard variance / mean of rewardsMixed
use LMF instead of D&FLMF · MPE Predator-preycollective returnsHelped
use LMF or D&F instead of other compared methodsLMF and D&F · MPEcollective returnsHelped
opt out of federation participationFPF agents · Job Scheduling, Matthew Effect, and Manufacturing Plantindividual returnsHurt
use full-participation LMF instead of partial-participation FPFLMF and FPF · Classic Discrete Scenarioscollective returnsHelped
form multiple joint federations dynamically instead of fixed disjoint federations (ablation)LMF · Matthew Effectcollective returnsHurt

Surprising findings

Limitations

Experimental setup

Datasets: Job Scheduling Matthew Effect Manufacturing Plant Cleanup Harvest Multi-Agent Particle Environments (Physical deception, Covert communication, Predator-prey, Keep-away)

Benchmarks: Job Scheduling Matthew Effect Manufacturing Plant Cleanup Harvest Physical deception Covert communication Predator-prey Keep-away

Metrics: collective returns standard deviation / mean ratio of agent rewards average returns of participating vs non-participating agents

Baselines: IDQN IPPO IPPO-AVG QMIX MAPPO MADDPG FEN SOTO-GGF SOTO-ALF D&F Inequality Aversion Social Influence

Builds on: D&F framework (Dong et al. 2024b) Inequality Aversion SOTO FEN

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