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A Unified Model of Direct and Indirect Reciprocity in Multichannel Games

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 2 citations (OpenAlex)

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Proposes a unified game-theoretic model combining direct and indirect reciprocity in linked two-channel repeated prisoner's dilemma games, with ternary reputations, and characterizes partner and semi-partner equilibria via analysis and evolutionary simulations.

Problem

How cooperation is sustained when players interact across multiple linked repeated games and both direct and indirect reciprocity can be used, given that reputation evaluation across interdependent channels is complex.

Approach

Players hold private ternary reputations (good, neutral, bad) for co-players, updated from both direct interactions and (with probability λ) observed third-party interactions across two linked PD channels; equilibrium analysis identifies partner (full cooperation) and semi-partner (partial cooperation) strategies and shows linking channels enlarges the full-cooperation region.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
link two repeated games instead of treating them as separate, unlinked gamesmultichannel reciprocity framework · two-channel gamesfull-cooperation equilibrium rangeHelped
use direct rather than indirect reciprocitypartner strategy · multichannel games with moderate noise and numerous interactionsreciprocity mechanism supporting full cooperationHelped
use indirect rather than direct reciprocitypartner strategy · multichannel games with minimal noise and frequent interactionsreciprocity mechanism supporting full cooperationHelped
cooperate in the higher-payoff channel when encountering a neutral playersemi-partner strategy · multichannel gamespartial-cooperation equilibrium rangeHelped
adjust the cooperation probabilities for neutral players across channelssemi-partner strategy · multichannel gamespartial-cooperation equilibriaMixed
evolve strategies through social learningplayers using direct information · evolutionary experimentsstrategy adoptionMixed

Surprising findings

Limitations

Experimental setup

Metrics: cooperation rate Nash equilibrium conditions payoff of deviating player

Builds on: Donahue et al. 2020 multichannel games Ohtsuki and Iwasa norm analysis repeated prisoner's dilemma Kessinger, Tarnita, Plotkin 2023 indirect reciprocity

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