Research map / Point clouds / Shape and surface completion
GaussianAnything: Interactive Point Cloud Flow Matching for 3D Generation
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Proposes GaussianAnything, a native 3D generative framework that encodes multi-view RGB-D-N renderings into a point-cloud-structured latent via a 3D VAE, decodes to surfel Gaussians, and runs cascaded flow matching for text- and image-conditioned 3D generation and latent point-cloud editing.
Problem
Native 3D diffusion models face challenges in VAE input format, 3D latent space structure (unstructured set latents or tri-planes are hard to edit), and output representation (textureless SDFs or volumetric tri-planes that are memory-hungry at high resolution).
Approach
Encode multi-view posed RGB-D-N renderings with an SRT-style transformer into a set latent, then cross-attend it onto an FPS-sampled sparse point cloud to form a point-cloud-structured latent; decode with a DiT-based upsampler into surfel Gaussians, and generate the point cloud and its features in two cascaded flow-matching stages.
Key results
- Image-to-3D on GSO: CLIP-I 89.06 and P-FID 8.72 versus the best baseline LGM (CLIP-I 87.99, P-FID 40.17); LGM has better FID/KID (19.93 vs 24.21).
- Text-to-3D: ViT-L/14 CLIP score 29.38 versus 28.11 for 3DTopia, and MUSIQ-AVA 4.99 versus 4.16 for LN3Diff.
- Gaussian utilization ratio of 96.84% high-opacity Gaussians, versus 52.63% for LGM and 17.14% for Splatter Image.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace dense point cloud input with multi-view RGB-D renderings (ablation) | 3D VAE · Objaverse 50K subset | LPIPS: 0.174 -> 0.163 | Helped |
| add normal map input (ablation) | 3D VAE · Objaverse 50K subset | LPIPS: 0.163 -> 0.157 | Helped |
| add Gaussian SR module (ablation) | 3D VAE · Objaverse 50K subset | LPIPS: 0.157 -> 0.095 | Helped |
| use 3 Gaussian SR modules (ablation) | 3D VAE · Objaverse 50K subset | LPIPS: 0.095 -> 0.067 | Helped |
| use cascaded two-stage diffusion instead of a single jointly trained DiT (ablation) | GaussianAnything · Text-to-3D | texture and 3D structure quality | Helped |
| edit the point-cloud latent instead of final 3D Gaussians (ablation) | GaussianAnything · 3D-aware editing | editing quality | Helped |
| generate text-conditioned 3D with GaussianAnything instead of LGM | 3D generation · Image-conditioned 3D generation | FID: 19.93 -> 24.21 | Hurt |
| generate text-conditioned 3D with GaussianAnything instead of LGM | 3D generation · Image-conditioned 3D generation | KID (%): 0.55 -> 0.76 | Hurt |
| use GaussianAnything instead of the strongest listed baseline | 3D generation · Image-conditioned 3D generation | CLIP-I: 87.99 -> 89.06 | Helped |
| use GaussianAnything instead of the strongest listed baseline | 3D generation · Image-conditioned 3D generation | P-FID: 19.72 -> 8.72 | Helped |
| use GaussianAnything instead of the strongest listed baseline | 3D generation · Text-to-3D | ViT-B/32 CLIP score: 30.10 -> 31.80 | Helped |
Surprising findings
- LGM, a multi-view-based method, achieves better FID/KID than GaussianAnything despite lower CLIP-I and 3D metrics.
Limitations
- Texture quality is inferior to multi-view-based generators such as LGM.
- Text-conditioned native 3D generation is visually worse than SDS-based alternatives.
- Diffusion is trained only on latent flow matching without rendering loss or 2D priors.
Experimental setup
Datasets: G-Objaverse Objaverse Cap3D 3DTopia captions GSO DF-415
Benchmarks: GSO Objaverse
Metrics: CLIP-I FID KID MUSIQ P-FID P-KID COV MMD CLIP score MUSIQ-AVA
Baselines: OpenLRM Splatter Image One-2-3-45 CRM Lara LGM Shape-E LN3Diff Point-E 3DTopia
Builds on: SiT PixArt 2D Gaussian Splatting Scene Representation Transformer RUST
Closest papers by meaning
- Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation (CVPR 2024 · similarity 0.87)
- Structured 3D Latents for Scalable and Versatile 3D Generation (CVPR 2025 · similarity 0.87)
- A 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale (NeurIPS 2026 · similarity 0.86)
- Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation (CVPR 2025 · similarity 0.86)
- Text-to-3D using Gaussian Splatting (CVPR 2024 · similarity 0.86)
- Interactive3D: Create What You Want by Interactive 3D Generation (CVPR 2024 · similarity 0.86)
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