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Interactive3D: Create What You Want by Interactive 3D Generation
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Interactive3D lets users edit a 3D object during text-to-3D generation by manipulating Gaussian Splatting blobs (add/remove, transform, drag, semantic edit) and then refines it in InstantNGP with an interactive hash refinement module.
Problem
Text-to-3D and image-to-3D generation offer limited user control over the generated object, and existing methods cannot easily be directly modified during generation.
Approach
Two-stage pipeline using Gaussian Splatting as an explicit, user-editable representation for interactions (part add/remove, geometric transforms, DragGAN-style deformable and rigid dragging, local semantic editing with an interactive SDS loss), then distilling into InstantNGP and refining selected regions with part-specific hash tables to extract geometry.
Key results
- Interactive3D reaches CLIP R-Precision 0.94, versus 0.83 for ProlificDreamer and 0.67 for DreamFusion.
- Average generation time is about 50 minutes, versus 3.4 h for ProlificDreamer and 1.1 h for DreamFusion.
- Ablations show the rigid constraint loss keeps local structure during dragging, and interactive hash refinement with part-specific hash mapping improves texture and geometry detail.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use interactive 3D generation instead of ProlificDreamer | Interactive3D · Cap3D prompts | CLIP R-Precision: 0.83 -> 0.94 | Helped |
| Use interactive 3D generation instead of DreamFusion | Interactive3D · Cap3D prompts | CLIP R-Precision: 0.67 -> 0.94 | Helped |
| Use Interactive3D rather than DreamFusion | 3D generation · 3D generation | average time: 1.1h -> 50min | Helped |
| Use Interactive3D rather than ProlificDreamer | 3D generation · 3D generation | average time: 3.4h -> 50min | Helped |
| Add the rigid constraint loss during rigid dragging (ablation) | Interactive3D · 3D rigid dragging | local structure preservation | Helped |
| Remove the rigid constraint loss during rigid dragging (ablation) | Interactive3D · 3D rigid dragging | local structure preservation | Hurt |
| Add the interactive SDS loss (ablation) | Interactive3D · Robot arm semantic editing | edit quality | Helped |
| Remove Interactive Hash Refinement (ablation) | Interactive3D · 3D object refinement | generation quality | Hurt |
| Add Interactive Hash Refinement (ablation) | Interactive3D · 3D object refinement | realism | Helped |
| Remove part-specific hash mapping from Interactive Hash Refinement (ablation) | Interactive3D · 3D object refinement | texture and geometric precision | Hurt |
Limitations
- Quantitative evaluation is limited to one CLIP R-Precision metric on 50 prompts
- Relies on SDS optimization, so artifacts from unstable SDS losses can appear before refinement
- Some interactions depend on off-the-shelf segmentation (SAM) that may be costly
Experimental setup
Datasets: Cap3D prompts (50 prompts for evaluation)
Benchmarks: CLIP R-Precision (50 Cap3D prompts)
Metrics: CLIP R-Precision average generation time qualitative comparison
Baselines: DreamFusion ProlificDreamer
Builds on: DreamFusion 3D Gaussian Splatting InstantNGP DragGAN threestudio
Closest papers by meaning
- WonderWorld: Interactive 3D Scene Generation from a Single Image (CVPR 2025 · similarity 0.88)
- Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation (ICLR 2025 · similarity 0.88)
- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting (ICML 2024 · similarity 0.88)
- Layout-your-3D: Controllable and Precise 3D Generation with 2D Blueprint (ICLR 2025 · similarity 0.88)
- Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting (NeurIPS 2024 · similarity 0.88)
- Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts (ICLR 2024 · similarity 0.88)
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