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Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games

ICLR 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics

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AI-extracted summary. Written by AI from the paper's abstract only. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes an online pruning and abstraction method for large imperfect-information extensive-form games that integrates with counterfactual regret minimization to compute approximate equilibria efficiently.

Problem

Computing approximate equilibrium strategies in large imperfect-information extensive-form games is hard because the game tree grows exponentially, and existing pruning and abstraction methods are difficult to integrate seamlessly with CFR.

Approach

Performs pruning and abstraction online during CFR-based equilibrium computation rather than as a fixed preprocessing step, addressing the difficulty of combining pruning with regret minimization. Only the abstract was available, so details beyond this are not stated.

Experimental setup

Builds on: counterfactual regret minimization

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