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Following the Human Thread in Social Navigation

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 0 citations (OpenAlex)

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Proposes SDA, a two-stage RL framework that encodes privileged human trajectories into a latent social-dynamics vector during training, then regresses that latent from the robot's state-action history so the policy can find and follow humans without trajectory access, evaluated on Habitat 3.0.

Problem

Social navigation requires a robot to find and follow a human from an egocentric view, but human trajectories (key cues) are only partially observable and privileged information such as humanoid GPS is unavailable at deployment.

Approach

Train a motion policy with a latent encoding of privileged human trajectories (stage 1), then freeze the policy and train an adapter MLP with supervised MSE regression to infer that latent from the robot's recent state and action history (stage 2), so trajectories are needed only at training time.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use state-action history to adapt trajectory-based social dynamics instead of the sensor-only baselineSDA · Habitat 3.0 Social NavigationS: 0.76$^{\pm0.02}$ -> 0.91$^{\pm0.01}$Helped
use state-action history to adapt trajectory-based social dynamics instead of the sensor-only baselineSDA · Habitat 3.0 Social NavigationF: 0.29$^{\pm0.01}$ -> 0.39$^{\pm0.01}$Helped
use state-action history to adapt trajectory-based social dynamics instead of the sensor-only baselineSDA · Habitat 3.0 Social NavigationCR: 0.48$^{\pm0.03}$ -> 0.57$^{\pm0.02}$Hurt
add trajectory input instead of hGPS to the Stage 1 policy (ablation)SDA Stage 1 · Habitat 3.0 Social NavigationSPS: 0.62$^{\pm0.01}$ -> 0.46$^{\pm0.01}$Hurt
adapt trajectories instead of hGPS (ablation)SDA Stage 2 · Habitat 3.0 Social NavigationS: 0.70$^{\pm0.02}$ -> 0.91$^{\pm0.01}$Helped
add hGPS adaptation alongside trajectory adaptation (ablation)SDA Stage 2 · Habitat 3.0 Social NavigationS: 0.91$^{\pm0.01}$ -> 0.57$^{\pm0.06}$Hurt
add ORCA to human motion (ablation)SDA · Habitat 3.0 Social NavigationCR: 0.57$^{\pm0.02}$ -> 0.37$^{\pm0.01}$Helped
add ORCA to human motion (ablation)SDA · Habitat 3.0 Social NavigationS: 0.91$^{\pm0.01}$ -> 0.90$^{\pm0.01}$Hurt
reduce adapter update rate to once every two timesteps (ablation)SDA · Habitat 3.0 Social NavigationES: 0.43$^{\pm0.02}$ -> 0.48$^{\pm0.02}$Helped
reduce adapter update rate to once every one hundred timesteps (ablation)SDA · Habitat 3.0 Social NavigationS: 0.91$^{\pm0.01}$ -> 0.85$^{\pm0.01}$Hurt
add depth-camera and bounding-box noise (ablation)SDA · Habitat 3.0 Social NavigationES: 0.43$^{\pm0.02}$ -> 0.25$^{\pm0.02}$Hurt
reduce human speed by half (ablation)SDA - S2 · Habitat 3.0 Social NavigationES: 0.43 $\pm$ 0.02 -> 0.70 $\pm$ 0.01Helped

Surprising findings

Limitations

Experimental setup

Datasets: Habitat 3.0 simulated humanoid episodes

Benchmarks: Habitat 3.0 Social Navigation

Metrics: Finding Success (S) SPS Following Rate (F) Collision Rate (CR) Episode Success (ES) Backup-Yield Rate Total Distance Following Distance

Baselines: Heuristic Expert Baseline (Habitat 3.0 SotA policy with humanoid GPS) Baseline+Proximity RMA

Builds on: DD-PPO Rapid Motor Adaptation Habitat 3.0

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