Research map / 3D vision / Human pose estimation
Social-Transmotion: Promptable Human Trajectory Prediction
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Proposes Social-Transmotion, a dual-Transformer (CMT then ST) model that treats trajectories, 2D/3D poses and bounding boxes as promptable cues with modality and meta masking for human trajectory prediction.
Problem
Human trajectory prediction usually uses only x-y ground coordinates, ignoring non-verbal visual cues such as body pose and bounding boxes; existing models also cannot flexibly handle varying or missing cue sets.
Approach
Translate the NLP prompt idea to trajectory prediction: a cross-modality Transformer encodes each agent's trajectory plus any available cues (2D/3D pose, bounding boxes) into motion tokens, then a Social Transformer models inter-agent interactions; modality-masking and meta-masking during training let one model handle any cue subset at inference.
Key results
- On JTA, Social-Transmotion with trajectory only reaches ADE/FDE 0.99/1.98, beating EqMotion's 1.13/2.39; adding 3D pose gives 0.89/1.81 and all cues give 0.88/1.80.
- On JRDB, trajectory plus 2D bounding boxes gives ADE/FDE 0.37/0.73, the best reported result versus EqMotion 0.42/0.78.
- On ETH-UCY, the model achieves average ADE/FDE 0.51/1.03, competitive with EqMotion 0.49/1.03 (trajectory-only).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add 3D pose to trajectories | Social-Transmotion · JTA | ADE: 0.99 -> 0.89 | Helped |
| Add 2D pose to trajectories | Social-Transmotion · JTA | ADE: 0.99 -> 0.95 | Helped |
| Add 2D bounding boxes to trajectories | Social-Transmotion · JRDB | ADE: 0.40 -> 0.37 | Helped |
| Add 3D bounding boxes to trajectories and 3D pose | Social-Transmotion · JTA | ADE: 0.89 -> 0.89 | No clear effect |
| Use all available visual cues with trajectories | Social-Transmotion · JTA | ADE: 0.89 -> 0.88 | Helped |
| Train once on all modalities with masking instead of training a specific model | Social-Transmotion · JTA, T + 3D P | ADE: 0.92 -> 0.89 | Helped |
| Use pose only for the primary agent rather than all agents (ablation) | Social-Transmotion · JTA | ADE: 0.89 -> 0.92 | Hurt |
| Use only the last observed pose (ablation) | Social-Transmotion · JTA | ADE: 0.89 -> 0.94 | Hurt |
| Use only head keypoints (ablation) | Social-Transmotion · JTA | ADE: 0.89 -> 0.98 | Hurt |
| Replace CMT with an MLP (ablation) | CMT-ST · JTA | ADE: 0.92 -> 1.06 | Hurt |
| Reverse the order of CMT and ST (ablation) | CMT-ST · JTA | ADE: 0.92 -> 1.13 | Hurt |
| Remove ST (ablation) | CMT-ST · JTA | ADE: 0.92 -> 1.23 | Hurt |
Surprising findings
- Adding visual cues did not consistently help; the appendix notes instances where they failed to improve performance.
- Using only the last observed pose gives performance comparable to using all time-steps, and head-only pose gives little gain over trajectory alone.
Limitations
- Only a limited set of visual cues (poses, bounding boxes) was examined; gaze, actions and scene context were not explored.
- Cues do not always improve performance; failure cases involve crowds, abrupt path changes and missing scene context.
- Focuses only on deterministic prediction with a single trajectory per agent.
Experimental setup
Datasets: JTA JRDB Pedestrians and Cyclists in Road Traffic ETH-UCY
Benchmarks: JTA JRDB Pedestrians and Cyclists in Road Traffic ETH-UCY
Metrics: ADE FDE ASWAEE
Baselines: Social-GAN-det Transformer Vanilla-LSTM Occupancy-LSTM Directional-LSTM Dir-social-LSTM Social-LSTM Autobots Trajectron++ EqMotion MemoNet
Builds on: Transformer TrajNet++ Social-GAN EqMotion
Closest papers by meaning
- SocialCVAE: Predicting Pedestrian Trajectory via Interaction Conditioned Latents (AAAI 2024 · similarity 0.90)
- SimpliHuMoN: Simplifying Human Motion Prediction (NeurIPS 2026 · similarity 0.88)
- SocialMOIF: Multi-Order Intention Fusion for Pedestrian Trajectory Prediction (CVPR 2025 · similarity 0.88)
- SocialCircle: Learning the Angle-based Social Interaction Representation for Pedestrian Trajectory Prediction (CVPR 2024 · similarity 0.88)
- Multi-modal Knowledge Distillation-based Human Trajectory Forecasting (CVPR 2025 · similarity 0.87)
- Following the Human Thread in Social Navigation (ICLR 2025 · similarity 0.87)
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